DESCRIPTION

The Bradley Fighting Vehicle (BFV) is an American fighting vehicle platform manufactured by BAE Systems Land and Armaments, formerly United Defense. It was named after U.S. General Omar Bradley.The Bradley is designed to transport infantry or scouts with armor protection, while providing covering fire to suppress enemy troops and armored vehicles. --------------------All materials are in Standard Mtl's, therefore you can render out very good quality in vray, mental ray, or scanline, according to what you want.-All pivots are placed correctly (at the center of each object).- Tris are used for polygons.- Low Poly , can be used in games.- I provided two max versions ( 2011 & 2014)- Rendering was done in mental ray.--------------------------------Objects included in the file are: -tank turret + tank tracks + tank wheels + tank body, each are an alone separate object. -the turret, can be rotated freely (left and right) through a dummy placed above it.- The tank body is linked a normal link to a dummy at its back.-The wheels are linked to a dummy at the back of tank, through an Orientation Constraint.. so you can rotate the wheels freely through that Dummy Alone.

- The tank turret + tank wheels + turret dummy + wheel dummy, are linked to the tank body with a Link Constraint. so when you move the body or rotate it, they move in the same way.

-This Dummy (of wheels) is linked to the dummy of tank body, through wire parameters, so you just move the body's dummy back and forth, and the wheels rotate correctly accordingly. - the tracks: I provided on the tank the series placed correctly, but as an addition, i made a sequence of linear chain of the same number , and rigged them to bones (in case you wanted to make a spline IK Solver, the path of the track is provided as a spline beside them )

-Also another linear chain to be used as PathDeform (WSM).- After you chose the track motion on it's path, do the following:if you chose PathDeform (WSM) method...then select the track path line, and link it a normal link to the tank body, after that it will move in coordinate with the tank motion. - if you chose PathDeform mathod... then select all the tracks + their line path, and just link them to the body's dummy (normal link), and then make a wire parameter between one of the track's "Percent" and the tank body's dummy (to the level you want), so that the tracks rotate correctly as the tank moves. That's all :-)--------------------------No smoothing needed for the tank.------------------------Textures provided above are very high res. ------------------------watch the sketchfab file in 3D, i did not include the tracks beside the tank, but they are found in the max files and all the rest.-----------------------Please don't forget... to like/comment . Your feedback is important for my sales. Thanks and good luck.

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Merkava Tank Low-poly 3D model

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File formats
OBJ
OBJ | 2 files<br />File Size: 17.2 MB
MAX
Autodesk 3ds Max | 2 files<br />Version: 2011 - Renderer: Mental Ray<br />Version: 2014 - Renderer: Mental Ray<br />File Size: 21.8 MB
FBX
Autodesk FBX<br />File Size: 3.7 MB
3DS
3D Studio<br />File Size: 3.78 MB
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