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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Rigging & Animation Demo:
https://www.bilibili.com/video/BV1uEyMBEEJs/?share_source=copy_web&vd_source=38a37ee1de6e42c8fae6c5bbbec74d7c
The model has four types of coatings:
Including military green painting,desert painting,military green camo painting and desert camo painting.
The display image is rendered using the V-ray renderer.
The project uses 3dmax2018 for modeling and uses substance painter to draw maps.
The exported maps include:
1.PBR MR
AO+BaseColor+Metallic+Roughness+Normal(DirectX)
2.PBR SG
Diffuse+Specular+Glossiness+Normal(DirectX)
3.V-ray maps
Diffuse+Reflection+Glossiness+ior+Normal(DirectX)
If you need normal maps in opengl format or maps required by other renderers, please import them from the substance painter project file.
We have uploaded project files such as 3dmax2018 and 3dmax2015, as well as common formats such as FBX, and have also uploaded the substance painter file(The SPP file includes the mapping of the main body of the model, while some SPP files do not include the mapping of tracks, peripheral machine guns, etc. Please refer to the preview image for details.).
File Formats:
1.3ds Max 2018 (rigging + V-Ray 6.0 materials)
2.FBX 2018
3.OBJ
4.Substance 3D Painter 11 (.spp for Airframe/cockpit/gear/seat/Cargo)
Critical Notes:
1.Rigging ONLY in 3ds Max file (universal formats are static).
2.Materials optimized for V-Ray 6.0 – use SP files for other renderers.
3.Normal maps: DirectX format – OpenGL users must flip green channel.
4.Reassign materials in external software for FBX/OBJ files.