







































Rigging & Animation Demo: https://www.bilibili.com/video/BV1ZKyWBrE1P/?vd_source=7cc90315ad1d01beb82677e125c39329#reply115458317488071
Model Specifications:
1.Wings/landing gear in .max file are rigged with controllers for animation.
2.Exported FBX/OBJ formats contain static geometry (no rigging).
3.All movable parts optimized for re-rigging (mass centers/axes pre-adjusted).
Textures:
8K: airframe
8K:Cargo
2K-4K: Landing gear/cockpit/ejection seat
Substance 3D Painter 11 source files (.spp) provided (include layer masks/material workflows).
Texture Workflows:
1.Metal/Rough PBR: AO + Metallic + Roughness + Normal
2.Spec/Gloss PBR: AO + Diffuse + Specular + Glossiness + Normal
3.V-Ray Classic: AO + Diffuse + Reflection + Glossiness + IOR + Normal
File Formats:
1.3ds Max 2018 (rigging + V-Ray 6.0 materials)
2.FBX 2018
3.OBJ
4.Substance 3D Painter 11 (.spp for Airframe/cockpit/gear/seat/Cargo)
Critical Notes:
1.Rigging ONLY in 3ds Max file (universal formats are static).
2.Materials optimized for V-Ray 6.0 – use SP files for other renderers.
3.Normal maps: DirectX format – OpenGL users must flip green channel.
4.Reassign materials in external software for FBX/OBJ files.