Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
For animation effects and controller effects demonstration, please access the following URL to preview:
https://www.bilibili.com/video/BV1o1PHexEgg/?share_source=copy_web&vd_source=38a37ee1de6e42c8fae6c5bbbec74d7c
In the main format max file, parts such as the wings and landing gear have been linked. Use the controller to control the movement of the wings. When exporting to a general format, there will be no bound animations or controllers. The centers of mass and axes of all movable parts have been adapted, which facilitates binding, linking and animation adjustment in other software.
The texture resolution of the main body of the fighter jet is 8K, while that of the landing gear, cockpit and seats is 4K. Source files for texture painting in Substance Painter 2020 are provided for the above - mentioned parts, including masks and the material painting process, rather than directly filling in finished textures. The missiles in the weapons bay are the non - folding wing version of the PL15, and the finished PBR texture drawing files are not provided.
The provided texture workflows are as follows:
- PBR workflow (AO + Metallic + Roughness + Normal, etc.);
- PBR workflow (AO + Diffuse + Specular + Glossiness + Normal, etc.);
- Traditional texture workflow for the V - ray renderer (AO + Diffuse + Reflection + Glossiness + ior + Normal, etc.).
The provided file formats are as follows:
- 3dmax 2018/2015 model files, including corresponding binding, linking and animation test files, V - ray 6.0 material and rendering settings;
- fbx 2018 format files;
- obj format files;
- Substance Painter 2020 texture drawing files (for the main body of the fighter jet, cockpit, seats, landing gear, etc., each as a separate file).
Important! Important! Important!
- The animation binding file refers to the main 3dmax file. There is no binding and linking in the general format. This aircraft does not have a traditional layout, and there is relatively little relevant information on the Internet. The flight control of the wings is relatively complex, and the author lacks relevant industrial knowledge. Therefore, except for the leading - edge flaps, only individual controllers for each wing surface or part have been set up for other wing parts and the two - dimensional vector nozzles, without one - key control for various flight postures. For other parts such as the weapons bay and landing system, basically one slider is enough for control;
- The 3dmax file uses the V - ray renderer. If you use other renderers, please replace the texture files accordingly or re - export the corresponding textures from Substance Painter;
- The normal map is in the DirectX format. For OpenGL, please adjust the channels or export from the SP file.
- The general format is exported from the 3dmax V - ray rendering file. When importing into other software, please re - specify the corresponding material channel textures.