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Model formats:.fbx, .obj, .blend,
Geometry:
Low Poly: Yes
Game Ready: Yes
Rigging: No (pivot points are correctly positioned for animation)
UV Mapping: Non-overlapping, optimized
Mesh breakdown:
Thompson M1A1
Bullet (x2: spent & unspent)
Texture sets included:
4K/2K: Main weapon + magazine,
512px/256px: Bullet
PBR: Metallic-Roughness workflow
Texture Variants:
Unity HDRP (Metallic Standard)
Unreal Engine 4/5
Marmoset Toolbag preview
Mesh technical parameters: Gun - 3731 vertices, Magazine - 324 vertices, Bullet - 218 vertices, Bullet_Empty - 146 vertices
Additional Info:
All mesh objects are correctly named and grouped
Pivot points placed logically (e.g., trigger, magazine, bolt)
Real-world scale (metric system, in centimeters)
Clean topology, no N-gons, all quads/tris
This is a refreshed version of my older model with improved topology, new PBR texturing and updated baking.I hope you will like the model and you will be satisfied. If you have any question write me a message.