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Demo Video:
https://youtu.be/tCPd0Bmv-3k?t=216
What's inside?
AAA quality thermal sight weapon attachment with PBR textures, 3 LODs.
Package includes Unreal Engine project & import sources (FBX, TGA).
Materials: monochrome - black, desert, winter, woodland; supports scratch intensity, color parameters. Render target / crosshairs materials with lens depth imitation and parallax effect.
*** INCLUDES BLUEPRINTS, PLAYABLE DEMO MAP ***
Description
It's a thermal scope weapon attachment for Picatinny/Weaver rail.
Animations:
- Turned on pose
- Standby pose
Technical Details
Scaled to Epic skeleton: Yes
Collision: Yes, custom
LODs:
- LOD0: 16632 tris / 14574 vert
- LOD1: 7892 tris / 7691 vert
- LOD2: 1610 tris / 1985 vert
- LOD3: 192 tris / 354 vert
Number of Unique Meshes: 1
Number of Meshes: 1 Skeletal 1 Static
Number of Materials and Instances: 4 Materials, 13 Material Instances
Number of Textures: 20
Texture Resolutions: 1024x1024, 4096x4096
Number of Animations: 2
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux, PS4, Xbox One
Supported Engine Versions: 4.20 - 4.27
Installation
Сopy the folder ThermalSight X.XX/Content/ThermalSight to your project's Content folder.
Project Setup
1) Bind axis mappings in project settings similar to official FPS template:
- Turn: MouseX (Scale: 1.0)
- LookUp: MouseY (Scale: -1.0)
- MoveForward: W (Scale: 1.0), S (Scale: -1.0)
- MoveRight: D (Scale: 1.0), A (Scale :-1.0)
2) Set in project settings Near Clip Plane to 2.0
Naming Convention
The project structure and file names are adhered to Unreal Engine's naming convention.
Changelog
2.0.0 / 17-05-2021
- Mesh downscaled to match real world.
- Polycount increased.
- Textures detailing improved.
- Content related demo blueprints changes.
1.0.0
- Initial release
Support & Communication
For quick answer responses or help with product, please use email - write us to support@rebelthorp.com
REVIEWS & COMMENTS
accuracy, and usability.
