B
BigChungusV67
The meshes are all merged into one. The rigging does not work to move or unmerge them in Blender (despite being a compatible FBX version). The normals on the inside of the handguard are backwards, so you can see straight through the holes to the other side since modern game engines do backface culling. The files haven't been updated in 5 years. The textures came out incredibly flat when imported into a game engine. It took me hours to rework them to look somewhat natural.