PBR - Quad .50 Cal Machine Gun Turret - Rigged - Animation ready
UE Fully Functional System:https://www.fab.com/zh-cn/listings/441e30c7-fcf5-434a-9737-42946671349c
Quad .50 Cal Machine Gun Turret | Blender Version is a high-quality heavy machine gun turret asset designed around a No Keyframe Workflow philosophy.
To better match the procedural asset workflows commonly used in modern game engines and to improve usability, all mechanical animations and visual effects in this asset are fully driven by Python-based driver scripts. This eliminates the need for traditional keyframe-by-keyframe animation, significantly improving production efficiency and controllability. It is especially suitable for showcasing, demonstrating, and extending complex mechanical structures.
In addition to the three primary controllers — Target Controller, Fire Controller, and Barrel Overheat Controller — all other mechanical motions and visual effects are automatically driven, forming a truly parameterized weapon system.
Core Driver System Overview
- Target ControllerThe Target Controller is responsible for the turret’s overall aiming and mechanical linkage behavior, including:1.1 Turret pitch and horizontal rotation control1.2 Bone-driven animation of the operator handles1.3 Synchronized mechanical motion of the drive gears
By adjusting target parameters, the entire mechanical linkage can be controlled without any manual keyframe animation.
- Fire ControllerThe Fire Controller uses a two-state logic: Fire and Cease Fire.When switched to the Fire state, the following effects are automatically triggered:2.1 Sequential firing logic across four machine guns2.2 Barrel recoil motion2.3 Ammunition belt feeding2.4 Ammunition belt vibration2.5 Bolt recoil animation2.6 Sight shake effect2.7 Muzzle flash animation2.8 Bullet firing effects2.9 Shell ejection animation
All firing-related animations and visual effects are fully script-driven with no keyframes required.
- Barrel Overheat ControllerThe Barrel Overheat Controller visually represents heat accumulation during sustained firing, including:3.1 Linear material transition from normal state to overheated red-hot appearance3.2 Clear visual feedback for sustained heavy machine gun firing
This system is entirely parameter-driven and requires no keyframe animation.
Asset Features
- No keyframe animation workflow required
- Fully Python-driven mechanical and visual effect system
- Quad-mounted heavy machine gun turret (.50 caliber class)
- Sequential firing logic (non-simultaneous firing)
- Clean structure and clear logic, easy to study, modify, and extend
- Suitable for animation demos, game development, real-time rendering, and visualization
- Blender version asset, ready to use out of the box
Technical Specifications
- Software Version: Blender 3.6.1
- Workflow: PBR (Physically Based Rendering)
- UVs: Fully unwrapped
- Vertex Count: 80,930 | Polygon Count: 68,708
- Texture Count: 60 | Resolution Range: 512x512 to 8192x8192
- File Formats: .blend, .fbx
- Blend File Size: 224 MB | Texture Package Size: 202 MB
Package Contents
- Unrigged static turret model (.blend)
- Fully rigged and animation-ready turret model (.blend)
- Complete PBR texture package