1/10
M4A1 Carbine model, modelled from high poly mesh, and baked down to a low poly mesh.
Included in the pack is:
- M4A1 Carbine mesh, all parts as the same mesh (For skeletal rigging and animation)
- M4A1 Carbine mesh, movable parts detached with correct origins (Stock, Trigger, Magazine, Magazine release, Charging handle, Fire selector, Dust cover parts)
- Empty magazine mesh
- Expanded shell casing mesh
- Rail cover mesh
- Vertical grip mesh
- Aimpoint mesh
Notes on aimpoint meshThe aimpoint mesh comes in 2 versions, one with flipped up lids, and one without lids.The lenses and plane for the red dot have basic textures, the red dot has a color/emissive/opacity mapand the lenses only have a normal map. It requires you to set up your own shaders in your game enginefor transparency and such. The lenses and red dot plane are separate meshes, so you can hide the lensesin your ADS function, should you want to.
Note
- No LOD meshes.
- No Rigging.
- No Animations.
Unreal Engine 4
The pack has a pre-setup Unreal engine 4 .uassets folder with meshes and materials and a few blueprints already set up.
Unity 2019
The pack has a pre-setup Unity 2019 .unitypackage with meshes and materials (Metallic as standard, but specular also included) and a few prefabs already set up.
Textures
All textures are in 8-bit .PNG formatThe M4A1 has one 4k texture, manually UV'd and packed, one version with the real Colt brands, and one version with a fake brand.The aimpoint has one 2k texture for the scope itself, and 2 more texture sets for the lens and red dotThe rail cover has a 2k textureThe vertical grip has a 2k texture
The textures are available in unpacked metallic/roughness PBR.
Triangle counts
- M4A1: 18,880 verts // 16,777 Triangles
- Aimpoint: 8,395 verts // 7,649 Triangles
- Rail cover: 1,320 verts // 786 Triangles
- Vertical grip: 496 verts // 352 Triangles
REVIEWS & COMMENTS
accuracy, and usability.
