Optimized, low poly, triangulated and game ready assault rifle, both first person and third person versions, each one properly UVW mapped and textured.
First person: 2114 triangles, 1354 vertices
Third person: 2842 triangles, 1590 vertices
Rigged in compliance with UDK, though perfectly suitable for any other engine.
Includes diffuse, normal and specular maps (1024x1024 targas) for each model, diffuse map of first person version has alpha channel for transparency (sight lense).
Normals baked from the high poly model.