Attention: THIS MODEL IS NOT INTENDED FOR 3D PRINTING. The meshes are NOT WATERTIGHT. The meshes are optimized for 3d game engines, the inside faces are deleted to save on tris count.
Ammunition for your FPS / bullet time game.
The models use 2 texture maps (texture atlas). The included readme specifies the used texture atlas of every model. Be sure to assign the correct texture atlas to each model in your game engine/3D application.