
Sig Sauer MCX Virtus Assault Rifle Low-poly 3D model
Game ready model of the Sig Sauer MCX Virtus Assault Rifle
Includes 5.56x45 and 300 Blackout ammo.
- Receiver: 13,214 Verts and 25,772 Tris
- 6.75" Barrel: 1,479 Verts and 2,898 Tris
- 9" Barrel: 1,479 Verts and 2,898 Tris
- 11.5" Barrel: 1,543 Verts and 3,026 Tris
- 16" Barrel: 1,543 Verts and 3,026 Tris
- Short Gas Block: 1,830 Verts and 3,562 Tris
- Long Gas Block: 1,830 Verts and 3,562 Tris
- 5.56 Flash Hider: 587 Verts and 1,174 Tris
- 300BLK Flash Hider: 824 Verts and 1,648 Tris
- 8" Slim Handguard: 4,654 Verts and 9,117 Tris
- 10" Slim Handguard: 5,852 Verts and 11,615 Tris
- 12" Slim Handguard: 6,642 Verts and 13,255 Tris
- 16" Slim Handguard: 8,269 Verts and 16,628 Tris
- 10" SD Handguard: 6,674 Verts and 13,291 Tris
- 12" SD Handguard: 7,559 Verts and 15,119 Tris
- 16" SD Handguard: 9,504 Verts and 19,131 Tris
- Collapsible Stock: 4,560 Verts and 8,844 Tris
- Buffer Tube Adapter: 2,858 Verts and 5,477 Tris
- Folding Collapsible Stock: 7,462 Verts and 14,361 Tris
- Folding Skeletal Stock: 7,167 Verts and 13,964 Tris
- Folding Skeletal Mini Stock: 6,310 Verts and 12,156 Tris
- Folding Visor Stock: 6,658 Verts and 12,917 Tris
- Sig Charging Handle: 1,113 Verts and 2,146 Tris
- Geissele Super Charging Handle: 1,669 Verts and 3,320 Tris
- Virtus Pistol Grip: 1,245 Verts and 2,396 Tris
4,096 x 4,096 texture maps are included for both Unreal Engine 4 and Unity 5, along with the Substance Painter workfiles for the rifle. 2,048 x 2,048 texture maps are included for both Unreal Engine 4 and Unity5, along with the Substance Painter workfiles for the ammo.
The Magazine, KAC flip-up iron sights and Sig SRD Suppressors depicted in the preview images are for reference only and not included.
- Gorgeous! One day it'll be mine...
- Cool
- It's finally here :3
- nice configurations for the virtus. good job!
- nice man!
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- Only good stuff from this studio! Highly recommended!
- Absolutely first class model, and a bargain price too
- Really love the modularity. For some people it might be overkill, as everything has its own material and textures (added drawcalls, more textures to load), so if you need something that is very simple and as light weight as possible this might not be for you. The added substance files are a huge bonus that I really love about ParallaxGameStudios, so I don't need to do Photoshop magic in order to make adjustments.