This product is intended for game/real time/background use. This model is not intended for subdivision. Renders done in Blender Cycles.
||SPECS||
The weapon is separated into objects to make animation easier.
|| Geometry ||
Model unwrapped manually to make most efficient use of the UV space.No special plugins needed..obj and .fbx versions exported from Blender
|| Textures ||Textures designed for physically based rendering (PBR)Textures in .png format