DESCRIPTION

Main Body: This is the primary part of the stand, serving to support the weapon. The main body can have various shapes and details depending on the game's design and style.

Weapon Holders: These components are designed to hold the weapon in a specific position. They can be in the form of fasteners, clamps, or other mechanisms that ensure a secure fixation of the weapon.

Additional Details: Depending on the designer's imagination, various additional elements can be added to the model, such as handles for carrying, mounts for accessories, or decorative elements.

Textures:Textures play a crucial role in creating a realistic appearance for the model. Typically, different textures are applied to the model:

Color Texture: It defines the colors and basic surface details of the weapon stand. This could be paint, coating, or any other style that matches the game's visual design.

Normal Maps: These textures create the illusion of high detail by changing the surface's direction within the pixels of the texture. This imparts volume to the model, even if it has less geometry.

Roughness and Specular Maps: These textures determine how rough or smooth the surface of the stand is, as well as how it reflects light.

Details and Decor:Details and decorative elements can give the weapon stand model character and individuality. These could include cutouts, engravings, branding, signs, and symbols that fit into the game world and add additional visual accents.

Animation and Interactivity:If the weapon stand model involves animation or interaction, an animation rig can be added to create smooth movements. For instance, the stand might expand to insert a weapon or change its position based on player actions.

Optimization:Optimizing the model for good performance is an important aspect. This could involve simplifying geometry, combining objects, and using appropriate levels of detail (LOD).

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Weapon rack Low-poly 3D model

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File formats
STL
Stereolithography<br />File Size: 572 MB
OBJ
OBJ<br />File Size: 572 MB
FBX
Autodesk FBX<br />File Size: 572 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
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Binary FBX
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No unsupported objects
Unsupported objects:
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Geometry
No N-gons
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No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UV unwrapped model
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Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
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Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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3D printing
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Model is not 3D printable
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Geometry
Polygon mesh
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2848 polygons
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/ 3788 vertices
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Unwrapped UVs
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