Low-poly 3D models of cinema seats designed for use in game engines, featuring optimized geometry for performance. All details are baked into the normal maps, and the models include PBR textures for realistic materials and lighting, making them ideal for virtual environments. The Blender file contains 3 seat variants: single, double, and quadruple, all of which tile seamlessly. Each variant is also provided as a separate FBX file, with the corresponding set of seats contained within each. Textures are fully configured in the Blender file, ready for use.