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Render Pipeline Disclaimer:This package is designed for the HDRP pipeline it will not work on any other pipelines at the moment.
Stylized Boxing Club with 98 Assets. There is a lot of different type of Assets to help you create or polish your Environments. All Assets made with unique concepts and Showcased Example level is also included in Project.
The environment is made by talented Artist Daniel Cano Martinez.
Technical details:
Features:
- High Attention to Details
- Unique Concepts of Assets
- High-Quality Assets
- Game-ready / Optimized
- Controllable parameters in Material Instances
Number of Unique Meshes: 98
Collision: Yes
LODs: Yes
Number of Average Polys: 50 to 25k
Number of Materials and Material Instances: 40
Number of Textures: 73
Texture Resolutions: 2K, 1K
Windows: Yes
Mac: Yes
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Boxing Ring, Gloves, Bench, Dumbbells, Table, Chair, Lights, Sink, Pipes etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Walls with Windows, Ceiling, Stairs [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
REVIEWS & COMMENTS
accuracy, and usability.
