FBX comes with zero textures
Great model quality. Everything came in perfect inside Blender. No texture issues, nothing missing. Highly recommend any of the products from MCH.
z5267a 2022-09-29 05:05:03 UTCNot sure where to start on this one.
It looks very cool and definitely worth the money. However, there are a great deal of problems with the materials...at least with the blender, FBX and OBJ formats. (I don't have 3DMax, so I can't comment on that)
I first tried the blender file, but only about a 3rd of the textures loaded and many of them were distorted. Next I tried the FBX file, which I got to load properly only to find that none of the textures had been applied. So I finally chose to use the OBJ file...which also had no textures assigned, but was easier to work with.
The good part of what the creator did was to name the textures and geometry parts so that it's easy to tell what texture should go what geometry. In doing this I found out that the OJB file didn't have nearly enough materials and that much of the geometry was sharing the same materials when it shouldn't have been. I decided to completely rebuild the materials and material assignments. As I was doing this, the program I was using crashed. I didn't know why till I took a closer look at the texture maps and the reason became clear...a whole bunch of 8K textures.
To the creator I say this: No...don't use 8K textures for your model. Even the programs that can handle them will bog down. To be honest, you don't even need 4K textures for this project. 2K should probably be the maximum. Just a reminder, a single 2k texture takes 12 megs of memory. A single 8k texture takes 192 megs of memory. You have a lot of textures...I count just under 300, a few 8K, a few 2K and most 4K. I did some quick calculations and found that the model, when loaded and fully textured takes over 14 gigabytes of memory!
Fortunately, I have a program that reduces texture sizes and I've replaced all the original textures with new copies that are 75% smaller. They look fine. They work much better.
I'm about 75% of the way rebuilding that materials. I DO have to say the further I get into this, the more fantastic the model looks...all those screens with all those emissive materials should be amazing when I'm ready to render. Perfect for a mission control on a planet, or, if you replaced the desk chairs with some sort of chair that is bolted to the floor, a ship's command center.