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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This project features a highly detailed 3D interior of a cathedral, designed for realistic architectural visualization and cinematic use.The scene is fully modular and optimized for performance, using a Trim Sheet–based workflow to maintain high detail with minimal texture usage.
Every architectural element — from walls and columns to arches and ornaments — has been carefully modeled and textured to capture the grandeur and realism of classical church interiors.
Features:
32 unique modular meshes (walls, arches, columns, ornaments, floors, and decorative assets)
10 high-quality Trim Sheet materials (marble, gold, plaster, and metal variations)
Optimized for Unreal Engine 5 (Lumen ready)
Modular design – easily build custom cathedral layouts
Realistic lighting setup ready for cinematic or architectural visualization
High-resolution textures (2K–4K) with packed maps (ORM workflow)
Perfect for ArchViz, games, cinematics, and environment design
Technical Details
Number of Unique Meshes: 32
Number of Materials: 10 Trim Sheet materials
Texture Resolution: 2048×2048 / 4096×4096
Supported Engine Version: Unreal Engine 5+
Lumen: Supported
File Includes
Complete UE5 project
Modular meshes (FBX)
Materials and Trim Sheet textures
Create majestic, realistic cathedral interiors with an optimized, flexible environment setup — ideal for visualizations, films, and next-gen game projects.