PBR Game Ready
Optimized for UE4 - Roughness\Metalness Use for PBR Real World Scale.
Maps included 1024 x 1024Albedo (Diffuse) Normal +-+ AORM (Red Channel - Ambient Occlusion | Green Channel - Roughness | Blue Channel - Metallic )
TGA format
Rendered in Marmoset Toolbag and Substance Painter.