*16models. 75,870*Renders done in the Unreal Engine. The modesl DO have lightmap UV channels.*Models are sized to a 5'10/177.8m human size ref. They are in .max, .fbx, and .obj; they are NOT triangulated.*Included textures are:DiffuseNormalsEmissive(when applicable)Color/Material IDsAlpha/Opacity (when applicable) is in the .tga's fourth channel.AOMetallicRoughnessCurvatureCavityConvexity*The geometry islow poly". *I included non-triangulated models as well as Color/Material ID, Curvature, Cavity, and Convexity maps because I wanted to make editing easier. My aesthetic choices don’t have to be yours. The look of the pack is not “final” if you don’t want it to be. :)