What is it?
It is a typical-looking office chair. But you won't find the real-world reference of this model, because its design was developed from scratch.
There are at least three possible applications of the asset: Unity, Unreal Engine, and Blender (or any other compatible PBR-render program).
Geometry.
The model consists of triangles. Thus it is to be utilized in games or as a part of the environment in a scene.
Textures.
The pipeline is the standard PBR metal/roughness with opacity. The used channels are:
Pay attention that the final textures are different for Unity, Unreal Engine, and Blender. Moreover, opacity may NOT work properly in the game engines (see corresponding screenshots)!
The available texture sizes: