High Polygon Detail – Smooth edges and realistic geometry for close-up views.
PBR Materials – Physically based rendering textures for metal, plastic, and glass.
Realistic Lighting Effects – Emissive maps for glowing light sources.
Adjustable Parts – Movable arms and lamp heads for animation or customization.
Optimized Mesh – Balanced polygon count for real-time applications and renders.
Clean UV Mapping – Organized UV layout for seamless textures.
Multiple File Formats – FBX, OBJ, and other common formats included.
Accurate Scale – Proper real-world dimensions for integration in scenes.
Textured Variants – Different finishes like matte, glossy, and metallic.
Ready for Game Engines – Compatible with Unity, Unreal Engine, and other platforms.