Modular Pipe Set VR / AR / low-poly 3D model
This is a game ready collection of pipes. I designed these pieces to neatly fit together in a level editor. Originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The high poly model used for baking is also included in modularpipeset_bake.max.
The main renders and wireframes were done in Marmoset Toolbag 2.
File Formats: .max for 3ds Max 2015, .fbx, and .obj
|| Geometry ||
The product consists of 14 pipe sections arranged in the following hierarchy:
• 90curve_large (90 degree angle curve)
• hard90 (tight 90 degree curve)
• straight64 (64 inch long straight section)
• wallmount (use this to attach the pipes to a wall/ceiling)
If you take one of each piece and combine the polygon count you get:
10174 Total Tris
5147 Total Polys
6449 Total Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space
Model scaled to approximate real world size (inches). The pipe diameter is 8 inches.
Model centered at the origin
All textures, materials and objects named appropriately
Tested in Marmoset Toolbag 2
Tested in Unreal Engine 4
Tested in Source Engine
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2015
|| Textures ||
2048x2048 diffuse, specular, gloss, normal, curvature and ambient occlusion (AO) maps
Textures in .tga format
Textures made for Physically Based Rendering (PBR)
Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation among game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.