Modular Pipe Set Low-poly 3D model
This is a game ready collection of pipes. I designed these pieces to neatly fit together in a level editor. Originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The high poly model used for baking is also included in modularpipeset_bake.max.
The main renders and wireframes were done in Marmoset Toolbag 2.
File Formats: .max for 3ds Max 2015, .fbx, and .obj
|| Geometry ||
The product consists of 14 pipe sections arranged in the following hierarchy: • 90curve_large (90 degree angle curve) • 90curve_small • ballconnector • connector • endcap • hard90 (tight 90 degree curve) • scurve • straight64 (64 inch long straight section) • straight104 • straight128 • tjunction • ucurve • valve • wallmount (use this to attach the pipes to a wall/ceiling)
If you take one of each piece and combine the polygon count you get:
10174 Total Tris 5147 Total Polys 6449 Total Verts
Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Model scaled to approximate real world size (inches). The pipe diameter is 8 inches. Model centered at the origin All textures, materials and objects named appropriately Tested in Marmoset Toolbag 2 Tested in Unreal Engine 4 Tested in Source Engine No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2015
|| Textures ||
2048x2048 diffuse, specular, gloss, normal, curvature and ambient occlusion (AO) maps Textures in .tga format Textures made for Physically Based Rendering (PBR) Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation among game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.