3D Models have got :
Seperate UV's. Seperate Names and Surface. Seperate Textures.
Only Quads Polygons used. Textures in 2K. Surface on Nodes (PBR correct)
Textures:
1.)Acorn (2048x2048)
Color+Metallic+Normal Map+Reflection+Roughness
2.)Cap (2048x2048)
Color+Metallic+Normal Map+Reflection+Roughness
3.)Cap Screw (2048x2048)
Color+Metallic+Normal Map+Reflection+Roughness
4.)Carriage Bolt (2048x2048)
Color+Metallic+Normal Map+Reflection+Roughness
5.)Castle Screw (2048x2048)
Color+Metallic+Normal Map+Reflection+Roughness
6.)Eye Bolt Screw (2048x2048)
Color+Metallic+Normal Map+Reflection+Roughness
7.)Flange Screw (2048x2048)
Color+Metallic+Normal Map+Reflection+Roughness
8.)Hex Bolt (2048x2048)
Color+Metallic+Normal Map+Reflection+Roughness
9.)Jam (2048x2048)
Color+Metallic+Normal Map+Reflection+Roughness
10.)Socket Screw (2048x2048)
Color+Metallic+Normal Map+Reflection+Roughness
11.)Spacer (2048x2048)
Color+Metallic+Normal Map+Reflection+Roughness
12.)Tee (2048x2048)
Color+Metallic+Normal Map+Reflection+Roughness
13.)Torque Lock (2048x2048)
Color+Metallic+Normal Map+Reflection+Roughness
14.)Wing (2048x2048)
Color+Metallic+Normal Map+Reflection+Roughness
Formats:
LWO (2018) OBJ+MTL FBX