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The Photorealistic 3D model of 5 Cargo Container with Single Material, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc
Features:
-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.
Stemcell eligible non rig blender file is attached as native file
Additionaly Rigged Blender file is also attached
- Rigged in both Maya and Blender only.
- Rigged properly using Armature and Global control. All bone constraints are set in Blender.
-Clean and optimized topology is used for maximum polygon efficiency.
-All textures and materials are tailored and applied for high quality render results.
-Mid Poly and optimized for use for games, films, commercials, etc.,
-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quailty.
-No extra plugins are needed for this model.
-Units: meters.
-PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflow
Materials
The Model has one material Cargo Container_Mat. Each has its own set of texture maps.
Texture Maps and Resolutions
All Metallic and Specular Maps
(Supports for 3D Softwares and Renderers)
- Basecolor (4K)(2K)(1K)
- Diffuse (4K)(2K)(1K)
- AO (4K)(2K)(1K)
- Roughness (4K)(2K)(1K)
- Glossiness (4K)(2K)(1K)
- Metallic (4K)(2K)(1K)
- Specular (4K)(2K)(1K)
- NormalDirectX (4K)(2K)(1K)
- NormalOpenGl (4K)(2K)(1K)
- Opacity (4K)(2K)(1K)
Texture Maps for UnityUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
UE4 Packed
- Basecolor (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
- OcclusionRoughnessMetallic (4K) (2K) (1K)
PolyCount Without SubdivisionVertices - 55636Faces - 50596Tris - 94032
The units used in this project are,Unit System : MetricLength : MetersRotation : Degrees
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REVIEWS & COMMENTS
accuracy, and usability.
