DESCRIPTION

This 3D model represents a detailed Medieval Defense structure, designed to capture the architectural essence and functional aesthetics of defense mechanisms from the medieval era. As a digital asset, it is ideal for a variety of professional applications in gaming, animation, and virtual simulations, providing users with a robust and historically inspired model that is both visually engaging and technically efficient.

Technical Specifications:

Model Type: Medieval Defense StructureMedia Type: Digital Asset - 3D ModelGeometry: The model is constructed using a combination of quads and triangles, providing a balance between detail and computational efficiency. This method allows for complex geometry while optimizing the model for performance across various platforms.Polygon Count: 12,587 polygonsVertex Count: 16,916 verticesTextures and Materials:

Textures: High-resolution textures have been carefully applied to enhance the realism of the model. These textures simulate the weathered stone walls, wooden gates, metal reinforcements, and other materials typical of medieval defense architecture, ensuring the model looks authentic and immersive.Materials: A variety of materials have been used to define the surface properties of different elements, such as rough stone, aged wood, and rusted metal. These materials accurately reflect light, providing realistic shading, reflections, and surface textures.Animation and Rigging:

Rigged: The model is not rigged, meaning it does not have an internal skeletal system for animation. It is intended for static displays or uses where movement is not required.Animated: No pre-defined animations are included with this model. It is designed primarily for use in environments where animation is unnecessary or will be handled separately.UV Mapping:

UV Mapped: Comprehensive UV mapping has been employed to ensure the textures are accurately applied to the model’s geometry. This guarantees that the textures align perfectly across surfaces, preventing distortions and ensuring a high level of detail, particularly in close-up views.Use Cases:

This Medieval Defense 3D model is highly versatile and can be utilized across a range of professional scenarios, including:

Game Development: Ideal for use in historical or fantasy-themed video games as part of the environment or as a key defensive structure. Its optimized geometry and detailed textures make it suitable for both real-time rendering and high-performance games.Film and Animation: Can be integrated into animated sequences or cinematic shots for films or series set in medieval times. Its realistic textures and materials contribute to the overall atmosphere and authenticity of the scene.Virtual Simulations: Useful in educational or historical simulations, allowing users to explore medieval architecture and defense systems in virtual environments.VR/AR Applications: Can be employed in virtual reality or augmented reality experiences, particularly those focused on historical education or interactive museum exhibits, where immersive detail is crucial.Architectural Visualization: May be used in the visualization of medieval-inspired designs or architectural reconstructions, providing detailed representations of defensive structures from this era.

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Medieval Defense Structure Low-poly 3D model

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File formats
STL
Stereolithography<br />File Size: 54.9 MB
OBJ
OBJ | 2 files<br />File Size: 110 MB
JPG
JPG<br />File Size: 54.9 MB
PNG
PNG<br />File Size: 54.9 MB
ABC
Alembic | 2 files<br />File Size: 110 MB
BLEND
Blender | 2 files<br />File Size: 110 MB
DAE
Collada<br />File Size: 54.9 MB
FBX
Autodesk FBX | 2 files<br />File Size: 110 MB
GLTF
glTF | 2 files<br />File Size: 110 MB
PLY
Ply | 2 files<br />File Size: 110 MB
SVG
SVG<br />File Size: 54.9 MB
3DS
3D Studio<br />File Size: 54.9 MB
USDZ
USDZ<br />File Size: 54.9 MB
USD
USD<br />File Size: 54.9 MB
AC
AC3D <br />File Size: 54.9 MB
TEXTURES
Textures<br />File Size: 54.9 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
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Binary FBX
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No unsupported objects
Unsupported objects:
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Geometry
No N-gons
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No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
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UV unwrapped model
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Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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12587 polygons
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/ 16916 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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