Washbasin bathroom sink and faucet

Washbasin bathroom sink and faucet Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

High detailed model of a Design Sink with Cabinet and Mirror

  • Modeled in 3DS Max 2014.
  • Rendered with Mental Ray
  • All Mental Ray materials included.
  • All objects are named properly and organized in groups.
  • No textures needed for this model
  • Real world dimensions (Cabinet lenght = 90cm).
  • 1 Camera, 1 Skylight
  • No third-party renderer or plugins needed

  • Bathroom interior scene non included

guitargoa
guitargoa 2017-03-11 18:07:22 UTC
I may agree with you axel but there are single models with 17000, 21000 polygons in this category (one of yours too), why shouldn't be 5000 polys a low poly? It would be easier if there was a poly limit per volume, do you know if there is a guide for this on CGTrader?
comrade-barry
comrade-barry 2017-03-12 16:53:24 UTC
What makes a low-poly mesh is that it is well optimized to have the best ratio polycount/rendering, that it has "UVS" and textures. If I wanted to import your mesh as is in unreal or unity, impossible. Also, I don't think your mesh is a "Polygon mesh" as it is made to be subdivided (Turbosmooth) but rather a "Subdiv mesh".
guitargoa
guitargoa 2017-03-12 20:43:40 UTC
If you can import a 20,000 polys in Unreal and Unity you should easily import this 5,000 polys model. I don't know, I don't have any problem importing it in Unreal Engine, even with 3 iterations. It has no textures because it doesn't need textures, and the Unreal Lightmap uvs works fine with it. The base model is a polygon mesh, then you can apply any subdivision method to use it also for detailed renderings. Works fine as a Low Poly and also as a high detailed model. Anyway it's a Low Poly, not an UE Asset.
comrade-barry
comrade-barry 2017-03-13 16:11:14 UTC
You're right, i get your point. It's not impossible to import with flat color. But i still think it would be better to have a "low poly" made specially for real-time, with maybe baked normal map from your high poly and geometry where it need to be. Because with the iteration 0 you loose the "smooth" aspect of your mesh and with a proper low poly you can keep it with less geometry. That doesn't take a lot of time (you already get your high poly) and maybe people would be interested by a real optimized asset (VR games still need a good optimization). But I understand that you are surely busy on other things. Anyway it's just my opinion, I guess your domain is rather precomputed 3D, the 3d real time is here a bonus and will maybe suit most people.. :-)
guitargoa
guitargoa 2017-03-13 18:07:45 UTC
Of course it would be better, I agree with you, a model born exclusively for VR should have all the characteristics of both visual and low poly. This is simply a model that has also a low poly option of the same model (with different appearance of course). Anyway, about the base model without any iteration the smooth aspect could be achieved with the smoothing groups, I think engines like Unreal keep the effect. I should try and if it works I will add it to the archive. Then maybe I'll try to make a complete UE Asset of it. Learning never ends...
comrade-barry
comrade-barry 2017-03-18 04:02:06 UTC
That's it ^^ I'm not sure there is a way to smooth in UE4 but i'm maybe wrong !
Item rating
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Washbasin bathroom sink and faucet
$12.00
 
Royalty Free License 
Washbasin bathroom sink and faucet
$12.00
 
Royalty Free License 
Response 86% in 8.7h
3D Modeling
Lighting
Rendering
UV mapping
Texturing
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3D Model formats

Format limitations
  • 3D Studio 2014 (.3ds)576 KB
  • Autodesk FBX 2013 (.fbx)266 KB
  • Autodesk 3ds Max (.max) (2 files)536 KBVersion: 2011Renderer: Mental Ray 2011Version: 2014Renderer: Mental Ray 2014
  • OBJ (.obj, .mtl) (2 files)1010 KBVersion: 2013

3D Model details

  • Publish date2016-09-10
  • Model ID#644457
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 5,332
  • Vertices 5,248
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs
  • Plugins used
  • Ready for 3D Printing
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