DESCRIPTION

Pillows for interior renders. Three unique meshes that can be further subdivided or sculpted.

Quads meshes with 12,480 faces each with 12,482 verts. Each of the pillows have their UVs laid out in a single UV tile, non-overlapping. All of the pillows use same material.

Cotton metal-roughness texture maps are included with Basecolor, Roughness and Normal maps in 4096x4096 PNG format. The cotton material is a tiling texture, so the scale of the texture can be further tweaked.

The FBX file has all pillows as unique objects. Each of the pillow was also exported uniquely as .obj.

3ds Max and Maya formats have physically based materials applied with relative texture paths, ready to render.

IMPORTANT: This is not a game optimized model but a high-end CG model.

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Pillows pillowcases - pillowcases 3D model

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Native file format
MAX2 files
Size: 5.22 MB
Default (Scanline) | 2017
Default (Scanline) | 2020
Exchange formats
BLEND
Blender<br />File Size: 35.2 MB
OBJ
OBJ<br />File Size: 1.21 MB
FBX
Autodesk FBX<br />File Size: 1.34 MB
MA
Autodesk Maya<br />Version: 2019 - Renderer: Default 2019<br />File Size: 2.6 MB
TBSCENE
Marmoset Toolbag<br />Version: 3.08<br />File Size: 12.8 MB
TEXTURES
Textures<br />File Size: 33.6 MB
Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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UV Mapping
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3D printing
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Model is not 3D printable
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Geometry
12480 polygons
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/ 12480 vertices
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Unwrapped UVs
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