Pillows for interior renders. Three unique meshes that can be further subdivided or sculpted.
Quads meshes with 12,480 faces each with 12,482 verts. Each of the pillows have their UVs laid out in a single UV tile, non-overlapping. All of the pillows use same material.
Cotton metal-roughness texture maps are included with Basecolor, Roughness and Normal maps in 4096x4096 PNG format. The cotton material is a tiling texture, so the scale of the texture can be further tweaked.
The FBX file has all pillows as unique objects. Each of the pillow was also exported uniquely as .obj.
3ds Max and Maya formats have physically based materials applied with relative texture paths, ready to render.
IMPORTANT: This is not a game optimized model but a high-end CG model.