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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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What is this model?
This model is based on a number of Grandfather Clocks, kitbashed together to create this unique design.
Why is it worth buying it? How can it be used?
As with all my previous models, my main aim is to make this Grandfather Clock and the mostly wood material used as realistic as possible so it can be utilized in any environment and in any program you wish to use it in. So instead of downloading or using static material images downloaded from online or other sources, I use the internal material nodes within Blender, specifically the Principled BSDF node. By using this node, I have more control and can recreate any material. Creating the wood material, I primarily used the noise node (modifying the various sliders within, including distortion), connected to the mapping node (Scale is stretched to create the desired results) + texture coordinate node. All of these nodes are then connected to the Principled BSDF Node, creating a wood-like material.
Aside from the main wood material, for added realism, other imperfections are needed as not including them will make it look fake and have a CGI appearance. These imperfections are:
These are achieved using the same Principled BSDF node, but with a different node setup, especially for Edge Wear. This setup, like all nodes can be changed, causes edge wear to be smaller or greater, adding realism by showing the wear, tear and age of the Grandfather Clock as all objects do over time. Scratches are also included for the same reason, using noise nodes mixed together using Color Ramps and the Factor or Alpha channels as the main controller. Once all these node groups have been created, Mix Shaders are used to create a fully realised wood material.
Apart from the wood material, glass and metal is also used for the doors and equipment like the pendulum. These materials have been created using the specifically designed material nodes within Blender, known as the Glass and Metallic BSDF. While each have their own settings, the Scratches and Edge Wear group nodes are still used, but are more subtle in detail.
This Grandfather Clock has been designed for you to use in a variety of settings, be that Modern or Victorian, and can be used by anyone who wants a recognisable piece of furniture in their own designs. It can be used by Architects who wish to add a heritage touch to a new build, redesign, or renovation, or even game designers who may want to age it up further (using the procedural node method) and place it in a haunted house situation. This Grandfather clock has no restriction so enjoy it how you see fit.
One of the major factors you should buy is that I provide two versions in Blender,
Procedural texturing (using both Metallic BSDF, Glass BSDF and Principled BSDF with multiple tree nodes). These texture settings can be changed once downloaded to better suit your needs, wants and desires. This means you have all the control you need as we all are different in what we want in materials.
Baked texturing using 4K baked textures (all in separate folders - see below for more details). These textures are flat, baked in using the UVs of the model and can’t be changed drastically. Suits other 3D programs outside of Blender.
Having two versions of the same model is designed to ensure that you have the choice that you feel more comfortable with, whether you love the model but want to make small changes to the overall textures using the nodes provided, or leave the baked textures in place and just use them in your project.
In addition to this, if you don't have blender, this project contains various project file formats in a separate ZIP Folder to use in various other 3D Programs and these details can be seen below.
How the file system works and What is contained within
Within the downloadable folder/s, I have included two different blender folders, one indicating its procedural and the other baked.
Within the Procedural Zip Folder (Grandfather_Procedural) you will find a file called (Grandfather_Procedural) all the textures/materials are included, using a wide variety of procedural nodes. This Blender file will suit any level of experience as the node layout is quite simple and easy to follow.
Within this Procedural Folder, a 4K clockface texture and GIMP file is also included named
For the use of baked textures, this folder is named (Grandfather_PBR_Baked) and the blender file is called (Grandfather_PBR_Baked). Contained within the main ZIP Folder you will find a folder called Textures, that contains multiple other folders all with the baked material (.png files), within each folder. These folders contain all the necessary textures for you to use and include:
Transmission (Glass)
Each object/part within this project has their own texture folder that contains each of the four texture layers. These objects below are the folder names and include:
As well as these two folders which are suited for blender users, I have also contained a separate folder for those who prefer to use other 3D programs. This folder is called Other Files. With this zip folder contains:
Product Description
Flat, Baked Image Materials (PNG) [Attached within zip folders]
FBX
OBJ
GLB (Augmented Reality)
STL
Technical details
CG ModelUnwrapped UVsPolys - 159120Vertices - 159137