LIQUID LINE A3 By Lightnet LED Linear Light
Colors: 3
3500 x 850 mm
Collection: Liquid Line Type: LED ceiling lamp Materials: Aluminium
Vray and Corona versions included
System unit mm
No unhide objects
Preview rendered in v-Ray
LED surface mounted light system. Direct only light distribution. Luminaire body made of aluminium profile with 60mm width. Surface white, silver, graphite, black, champagne or copper coated. Further surface options see Lightnet-Surface-Collection or RAL of your choice.
Microprismatic screen with optimized glare reduction especially for workplaces. Satin opal diffuser for general lighting. Driver integrated into luminaire housing, optionally switchable or dimmable (1-10V, DALI, Touch-Dim, Casambi). Colour temperatures 2200K, 2700K, 3000K, 3500K, 4000K or 6500K. Binning initial ≤ MacAdam 3. Colour rendering CRI>80 or CRI>90.
Arbitrary combination of all 90° modules, X- and Y-connectors, linear and curved elements of the Liquid Line 3D family is possible. Highly flexible system suited for millimetre accurate customizing as well as individual solutions. Each module is also available as stand-alone luminaire. End caps to be ordered separately.
FLUID LIGHT - Liquid Line is a flexible, modular lighting system for directed organic lighting. All modules are autonomous linear and curved luminaires available in a great variety of different radii and lengths. The modules can be connected together to form fluid lines of light which undulate throughout the architectural space. The organic nature of Liquid Line can soften cubic spaces and easily resolve geometrical austerity. This versatile system is available with an opal diffusor for general architecture. For offices it is available with direct/indirect light distribution and micro prismatic screens. Connectors, end caps and suspension-mounts must be ordered separately.
Here you can ge 4 files : 3ds \ fbx = Corona render and V-Ray render. Files that contain the .3ds file extension are most commonly associated with the Autodesk 3D Studio software. The 3DS files that are used by the software contain a variety of information used to form a three dimensional scene, like coordinates, list of polygons used to form the objects, color information etc. 3DS FILES - are stored in a binary file format. This enables the files to load faster and makes them smaller than the text-based file formats of a similar nature. 3DS files were commonly used to transfer 3D models between different 3D software applications. The 3DS file format has been increasingly replaced by the newer MAX file format, which was created for the newer 3DS Max software program. An FBX - file is a 3D model saved in the Autodesk Filmbox format. It contains a model that can be used and shared across a variety of digital modeling and content creation programs, including the Autodesk suite of applications. FBX files are often used in game development and animation. These apps are known to open certain types of 3DS files. Since many different programs may use 3DS files for different purposes, you may need to try a few of the apps to open your specific 3DS file. CORONA RENDER is a modern high-performance (un)biased photorealistic renderer, available for Autodesk 3ds Max, MAXON Cinema 4D, and as a standalone application. The development of Corona Renderer started back in 2009 as a solo student project of Ondřej Karlík at Czech Technical University in Prague. Corona has since evolved to a full-time commercial project, after Ondřej established a company together with the former CG artist Adam Hotový, and Jaroslav Křivánek, associate professor and researcher at Charles University in Prague. In August 2017, the company became part of Chaos Group, allowing for further expansion and growth. Despite its young age, Corona Renderer has become a production-ready renderer capable of creating high–quality results. The latest versions for 3ds Max and Cinema 4D are currently available for sale via our online shop. V_RAY RENDER its Chaos Group - a worldwide leader in computer graphics. We create the technology that helps artists and designers create photoreal imagery and animation for design, television, and feature films. Our physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Our research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design.