Renders done in the Unreal Engine. The individual models *DO have lightmap UVs laid out in a second UVW channel.
*Models are sized to a 5'10"/177.8m human size ref. They are in .max, .fbx, and .obj; they are NOT triangulated.
*Included textures are:DiffuseNormalsEmissive(when applicable)Color/Material IDsAlpha/Opacity (when applicable) is in the .tga's fourth channel.I've channel packed AO,Metallic, and Roughness together.I've also channel packed Curvature,Cavity, and Convexity.The monitor graphics shown in the renders are not included.
*The geometry is low poly. I've also unwrapped and authored textures for the high poly versions of the models. If there proves to be demand for them, I'll publish them separately.
*I included non-triangulated models as well as Color/Material ID, Curvature, Cavity, and Convexity maps because I wanted to make editing easier. My aesthetic choices don’t have to be yours. The look of the pack is not “final” if you don’t want it to be. :)