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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Description
A high-quality, realistic 3D stool asset designed for interior visualization, game environments, VR/AR applications, and product renders. The model features clean topology and fully unwrapped UVs, making it ready for real-time engines or offline rendering workflows. Comes with multiple file formats and full PBR texture support for maximum compatibility.
Technical Details
Textures:PBR maps included (BaseColor, Metallic, Roughness, AO, Normal, Opacity, Emissive, Alpha, MetallicRoughness, ORM) — texture maps are provided in multiple export sets.
UVs / Scale / Mesh:Fully unwrapped, non-overlapping UV layout. Real-world furniture dimensions (standard stool proportions). Optimized, clean topology suitable for real-time and high-resolution renders.
Features:Clean mesh ready for rendering or real-time useFully textured with a PBR material workflowIdeal for interior scenes, game environments, VR/AR applications, and product previewsDelivered in multiple file formats for broad compatibility
Available File Formats
Included Texture Export Sets
[1.] Unreal Engine Set(BC, ORM, N, E (if used))
[2 – 3.] PNG and TGA Export Sets(Same maps in both PNG and TGA formats)
[4.] glTF Texture Set(baseColor, normal, metallicRoughness, and optional maps)