
barfcan3d
wow!
A collection of fruits and vegetables optimized for any game engine, designed to be mobile and web-friendly. This is achieved by combining multiple textures into an atlas and rescaling UV coordinates.
It also combines grayscale textures into a single color texture to store properties like roughness, displacement, and ambient occlusion. Additionally, polygon count has been minimized to strike a balance between quality and performance.
FeaturesNote: The mega-r-rough-g-displace-b-ao.png texture uses each RGB channel to store separate grayscale textures, optimizing memory usage. To use this texture effectively, a custom shader is required to access one or more of these channels as needed.