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This Cartoon Cheeseburger – Stylized 3D Food Model is a professional, production-ready digital asset tailored for stylized 3D environments that require a playful yet polished look. Whether you are designing a mobile game, educational animation, commercial spot, or AR/VR experience, this cheeseburger model brings high visual appeal and modular versatility to your project.
Created in Blender v3.5.1 and rendered with the Cycles engine, this model uses clean quad-based topology and non-overlapping UVs, ensuring compatibility with both real-time engines (Unity, Unreal) and high-resolution offline renders. The geometry is optimized for performance without compromising visual richness, featuring bold cartoon-style shading and rounded, soft forms ideal for stylized scenes.
Each component of the burger—top bun, sesame seeds, tomato slices, lettuce, cheese, beef patty, and bottom bun—is modeled as a separate object. This modular approach allows easy reconfiguration, animation, or physical simulations (e.g., for food explosion effects or interactive scenes).
Technical Specifications:- Vertices: 96,777
- Polygons: 96,775
- Geometry Type: Polygon mesh
- Render Engine: Cycles
- Software: Blender v3.5.1
- UV Mapping: Yes (non-overlapping)
- Textures: 100% Procedural (no image textures)
- Formats Included: .blend, .fbx, .obj, .stl
- Rigged: No
- Animated: No
- Ready for 3D Printing: Yes
- PBR Materials: Procedural-based (roughness, color, gloss separation)
- Stylized Design Aesthetic: Playful shapes with bright, saturated color palette ideal for games, cartoons, and educational media.
- Modular Components: Every part of the burger is an individual mesh for easy manipulation, hiding, or animation.
- Clean & Optimized Topology: Fully quad-based geometry ensures stability in deformation, subdivision, and export.
- Procedural Shaders: Entire material system is node-based and created inside Blender. No external textures needed.
- Real-World Scale: Designed to true-to-life scale proportions, allowing seamless integration with real-world assets.
- Cross-Platform Ready: Works in Blender, Unity, Unreal, and other 3D engines and pipelines.
This model is highly adaptable and can be used across a wide range of creative and professional contexts:
- Mobile and console game development
- AR/VR food apps and gamified menus
- Stylized animation scenes or explainer videos
- Commercials and promotional renders
- 3D-printed food props and collectibles
- Metaverse assets and interactive environments
- Educational tools or virtual classrooms for children
- UI prototyping, branding kits, or visual storytelling
The asset is cleanly structured and organized. You can easily modify shaders, scale elements, swap parts (e.g., change the lettuce to spinach), or adjust the burger’s color tones to match a specific art style. The procedural material system allows infinite flexibility without the need for image maps.
You may also create stylized food bundles using this asset as a core piece.
Licensing:- Allowed: Commercial use, educational use, promotional use, animation, game design, 3D printing
- Not Allowed: Repackaging or reselling the original files without significant modifications
- Proven Sales Track Record: With 13+ sales, this asset has already proven its value among designers and developers.
- Highly Modular & Flexible: Save time by using pre-separated burger parts for animation, destruction, or customization.
- Perfect for Stylized Environments: Whether you're designing for kids, casual games, or playful brand assets, this model fits instantly.
- No External Dependencies: 100% procedural—no textures to manage or relink. Just open and render.
- Cross-Platform Export-Ready: Works effortlessly across Blender, Unity, Unreal Engine, and supports STL export for printing.
- Efficient & Optimized: Balanced polycount makes it ideal for both real-time use and high-quality offline rendering.
REVIEWS & COMMENTS
accuracy, and usability.
