Description
Overview:This Cartoon Cheeseburger – Stylized 3D Food Model is a professional, production-ready digital asset tailored for stylized 3D environments that require a playful yet polished look. Whether you are designing a mobile game, educational animation, commercial spot, or AR/VR experience, this cheeseburger model brings high visual appeal and modular versatility to your project.
Created in Blender v3.5.1 and rendered with the Cycles engine, this model uses clean quad-based topology and non-overlapping UVs, ensuring compatibility with both real-time engines (Unity, Unreal) and high-resolution offline renders. The geometry is optimized for performance without compromising visual richness, featuring bold cartoon-style shading and rounded, soft forms ideal for stylized scenes.
Each component of the burger—top bun, sesame seeds, tomato slices, lettuce, cheese, beef patty, and bottom bun—is modeled as a separate object. This modular approach allows easy reconfiguration, animation, or physical simulations (e.g., for food explosion effects or interactive scenes).
Technical Specifications:
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Vertices: 96,777
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Polygons: 96,775
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Geometry Type: Polygon mesh
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Render Engine: Cycles
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Software: Blender v3.5.1
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UV Mapping: Yes (non-overlapping)
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Textures: 100% Procedural (no image textures)
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Formats Included: .blend, .fbx, .obj, .stl
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Rigged: No
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Animated: No
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Ready for 3D Printing: Yes
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PBR Materials: Procedural-based (roughness, color, gloss separation)
Features:
- Stylized Design Aesthetic: Playful shapes with bright, saturated color palette ideal for games, cartoons, and educational media.
- Modular Components: Every part of the burger is an individual mesh for easy manipulation, hiding, or animation.
- Clean & Optimized Topology: Fully quad-based geometry ensures stability in deformation, subdivision, and export.
- Procedural Shaders: Entire material system is node-based and created inside Blender. No external textures needed.
- Real-World Scale: Designed to true-to-life scale proportions, allowing seamless integration with real-world assets.
- Cross-Platform Ready: Works in Blender, Unity, Unreal, and other 3D engines and pipelines.
Application and Use Cases:This model is highly adaptable and can be used across a wide range of creative and professional contexts:
- Mobile and console game development
- AR/VR food apps and gamified menus
- Stylized animation scenes or explainer videos
- Commercials and promotional renders
- 3D-printed food props and collectibles
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Metaverse assets and interactive environments
- Educational tools or virtual classrooms for children
- UI prototyping, branding kits, or visual storytelling
Modeling Process & Customization:The asset is cleanly structured and organized. You can easily modify shaders, scale elements, swap parts (e.g., change the lettuce to spinach), or adjust the burger’s color tones to match a specific art style. The procedural material system allows infinite flexibility without the need for image maps.
You may also create stylized food bundles using this asset as a core piece.
Licensing:
- Allowed: Commercial use, educational use, promotional use, animation, game design, 3D printing
- Not Allowed: Repackaging or reselling the original files without significant modifications
Why This Model?
- Proven Sales Track Record: With 13+ sales, this asset has already proven its value among designers and developers.
- Highly Modular & Flexible: Save time by using pre-separated burger parts for animation, destruction, or customization.
- Perfect for Stylized Environments: Whether you're designing for kids, casual games, or playful brand assets, this model fits instantly.
- No External Dependencies: 100% procedural—no textures to manage or relink. Just open and render.
- Cross-Platform Export-Ready: Works effortlessly across Blender, Unity, Unreal Engine, and supports STL export for printing.
- Efficient & Optimized: Balanced polycount makes it ideal for both real-time use and high-quality offline rendering.