DESCRIPTION

This model is an accurate representation of a 500ml Soda Can with a Fallout theme and is suitable for use in high-res close-up renders.All showcase images were rendered in Maya using the Arnold renderer in ACEScg color space, with the output transform to sRGB (ACES) and no post-effects applied.

If you need any changes or adjustments to the model, please contact me and I will be happy to do it free for you.

Geometry:

  • Units: Centimeters
  • Tris: 0
  • N-Gons: 0
  • Poles: 51
  • Polygons SubD(1): 33728
  • Polygons SubD(2): 134912

Model:

  • Objects: 4
  • Materials: 1
  • Dimensions: 6,6 x 6,6 x 16,9 cm

Textures:

  • Resolution: 4096 x 4096 px
  • Normal Type: DirectX (-Y) & MikkTSpace & Vertex Shader
  • PBR Metal/Rough (default): BaseColor, Metalness, Roughness, Normal, Ambient Occlusion (Not Used - RT Render Only)
  • PBR Spec/Gloss (optional): Diffuse, Specular, Glossiness, Normal , Ambient Occlusion (Not Used - RT Render Only)

UV Layout:

  • Tile Padding: 16px
  • Shell Padding: 16px

Files:

Geometry Only:

  • Soda Can 500 01 - FBX
  • Soda Can 500 01 - MAX
  • Soda Can 500 01 - MB
  • Soda Can 500 01 - OBJ
  • Soda Can 500 01 - USD

Geometry with Materials:

  • Soda Can 500 01 - Maya & Arnold
  • Soda Can 500 01 - Maya & V-Ray
  • Soda Can 500 01 - Blender & Cycles
  • Soda Can 500 01 - 3ds Max & Arnold
  • Soda Can 500 01 - 3ds Max & Physical
  • Soda Can 500 01 - 3ds Max & V-Ray

Model Standards:

If the model contains any exceptions, they will be mentioned in the description above.

Model:

  • The model has topology largely composed of quads.
  • The model has clean edge flow and topology.
  • The model has subdividable topology.
  • The model is in a master group at the root of the scene.
  • The model master group is named after the model, the same as the model file with suffix _GRP.
  • The model is not in layer.
  • The model has objects intelligently named.
  • The model has objects intelligently grouped or combined by shared materials or by modular sections.
  • The model silhouette has minimal visible faceting even without subdivision modifiers.
  • The model with a single smoothing group, renders without visible faceting.
  • The model opens and renders without errors.
  • The model is scaled to real-world dimensions.
  • The model is centered at the scene origin, with its lowest point on the ground plane.
  • The model is oriented orthographically, facing the front view and aligned to world up-axis.
  • The model transformations such as position, rotation, and scale are frozen.
  • The model is placed in a clean scene without non-geometry elements (lights, cameras, ..) or junks.
  • The model has all history deleted.

Geometry:

  • No isolated vertices
  • No coincident vertices
  • No coincident/coplanar faces
  • No T-vertices
  • No n-gons
  • No poles
  • No incorrectly flipped normals
  • No empty objects
  • No crease values
  • No coincident edges
  • No smoothing groups
  • No modifiers
  • No bent polygons
  • No unnecessary insets

UV:

  • The model is completely UV unwrapped.
  • The model doesn't have overlapping UVs.
  • The model doesn't have out-of-bounds UVs outside the 0-1 range.
  • The model has UVs intelligently atlased to minimize wasted texture space.
  • The model's UV islands have the same texel density.
  • The model doesn't have visible UV stretching or obvious seams.

Textures:

  • The textures have resolutions that are powers of two.
  • The textures are in lossless or uncompressed image file format (PNG).
  • The textures use a PBR workflow.
  • The textures are named intelligently and have the object name and type of map in their names.
  • The textures have the correct color space, as specified in the additional notes below.
  • The textures are stored in a folder named '_Textures' for each model.
  • The texture maps are not combined; instead each one is stored as a separate file.

Materials:

  • Materials have meaningful names derived from the texture names.
  • Materials are applied to either individual objects or groups of objects.
  • Materials are not procedural.
  • Materials are logically separated by UV map and/or material type.
  • Materials use textures in relative paths.
  • Materials that are not used in the scene are not referenced.

Extra:

  • The model is not rigged or animated.
  • The model is not procedural modeled.
  • The model does not use custom plugins.

Texture color space and naming:

  • Base Color                                         sRGB                       _BaseColor
  • Metalness                                          Linear/Raw          _Metalness
  • Roughness                                        Linear/Raw           _Roughness
  • Diffuse                                                sRGB                       _Diffuse
  • Specular                                            sRGB                       _Specular
  • Glossiness                                         Linear/Raw           _Glossiness
  • Normal (DirectX)                             Linear/Raw          _Normal
  • Ambient Occlusion                        sRGB                       _AO
  • Height                                                 Linear/Raw          _Height
  • Opacity                                               Linear/Raw          _Opacity
  • Transmission                                   Linear/Raw           _Transmission
  • Transmission Thin-walled          Linear/Raw          _Thin
  • Self Illumination/Emission        sRGB                       _Emissive

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Soda Can 500ml 3D model

Royalty Free License (no AI)
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Native file format
MA3 files
Size: 20.2 MB
Arnold 7.3.2.1 | 2025
V-Ray 6.20.02 | 2025
2025
Exchange formats
BLEND
Blender | 2 files<br />Version: 4.2 - Renderer: Cycles 4.2<br />File Size: 10.9 MB
OBJ
OBJ<br />Version: 1.0<br />File Size: 1.81 MB
FBX
Autodesk FBX<br />Version: 2020.3.6<br />File Size: 728 KB
MAX
Autodesk 3ds Max | 4 files<br />Version: 2025.1 - Renderer: V-Ray 6.20.02<br />Version: 2025.1 - Renderer: Default (Scanline)<br />Version: 2025.1 - Renderer: Arnold 7.3.2.1<br />File Size: 30.9 MB
TEXTURES
Textures<br />Version: 1.0<br />File Size: 13.5 MB
OTHER
Other<br />File Size: 13.5 MB
USD
USD<br />Version: 23.11<br />File Size: 147 KB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
8432 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 8466 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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