Soda Can 500ml

Soda Can 500ml 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

This model is an accurate representation of a 500ml Soda Can with a Fallout theme and is suitable for use in high-res close-up renders.All showcase images were rendered in Maya using the Arnold renderer in ACEScg color space, with the output transform to sRGB (ACES) and no post-effects applied.

If you need any changes or adjustments to the model, please contact me and I will be happy to do it free for you.

Geometry:

  • Units: Centimeters
  • Tris: 0
  • N-Gons: 0
  • Poles: 51
  • Polygons SubD(1): 33728
  • Polygons SubD(2): 134912

Model:

  • Objects: 4
  • Materials: 1
  • Dimensions: 6,6 x 6,6 x 16,9 cm

Textures:

  • Resolution: 4096 x 4096 px
  • Normal Type: DirectX (-Y) & MikkTSpace & Vertex Shader
  • PBR Metal/Rough (default): BaseColor, Metalness, Roughness, Normal, Ambient Occlusion (Not Used - RT Render Only)
  • PBR Spec/Gloss (optional): Diffuse, Specular, Glossiness, Normal , Ambient Occlusion (Not Used - RT Render Only)

UV Layout:

  • Tile Padding: 16px
  • Shell Padding: 16px

Files:

Geometry Only:

  • Soda Can 500 01 - FBX
  • Soda Can 500 01 - MAX
  • Soda Can 500 01 - MB
  • Soda Can 500 01 - OBJ
  • Soda Can 500 01 - USD

Geometry with Materials:

  • Soda Can 500 01 - Maya & Arnold
  • Soda Can 500 01 - Maya & V-Ray
  • Soda Can 500 01 - Blender & Cycles
  • Soda Can 500 01 - 3ds Max & Arnold
  • Soda Can 500 01 - 3ds Max & Physical
  • Soda Can 500 01 - 3ds Max & V-Ray

Model Standards:

If the model contains any exceptions, they will be mentioned in the description above.

Model:

  • The model has topology largely composed of quads.
  • The model has clean edge flow and topology.
  • The model has subdividable topology.
  • The model is in a master group at the root of the scene.
  • The model master group is named after the model, the same as the model file with suffix _GRP.
  • The model is not in layer.
  • The model has objects intelligently named.
  • The model has objects intelligently grouped or combined by shared materials or by modular sections.
  • The model silhouette has minimal visible faceting even without subdivision modifiers.
  • The model with a single smoothing group, renders without visible faceting.
  • The model opens and renders without errors.
  • The model is scaled to real-world dimensions.
  • The model is centered at the scene origin, with its lowest point on the ground plane.
  • The model is oriented orthographically, facing the front view and aligned to world up-axis.
  • The model transformations such as position, rotation, and scale are frozen.
  • The model is placed in a clean scene without non-geometry elements (lights, cameras, ..) or junks.
  • The model has all history deleted.

Geometry:

  • No isolated vertices
  • No coincident vertices
  • No coincident/coplanar faces
  • No T-vertices
  • No n-gons
  • No poles
  • No incorrectly flipped normals
  • No empty objects
  • No crease values
  • No coincident edges
  • No smoothing groups
  • No modifiers
  • No bent polygons
  • No unnecessary insets

UV:

  • The model is completely UV unwrapped.
  • The model doesn't have overlapping UVs.
  • The model doesn't have out-of-bounds UVs outside the 0-1 range.
  • The model has UVs intelligently atlased to minimize wasted texture space.
  • The model's UV islands have the same texel density.
  • The model doesn't have visible UV stretching or obvious seams.

Textures:

  • The textures have resolutions that are powers of two.
  • The textures are in lossless or uncompressed image file format (PNG).
  • The textures use a PBR workflow.
  • The textures are named intelligently and have the object name and type of map in their names.
  • The textures have the correct color space, as specified in the additional notes below.
  • The textures are stored in a folder named '_Textures' for each model.
  • The texture maps are not combined; instead each one is stored as a separate file.

Materials:

  • Materials have meaningful names derived from the texture names.
  • Materials are applied to either individual objects or groups of objects.
  • Materials are not procedural.
  • Materials are logically separated by UV map and/or material type.
  • Materials use textures in relative paths.
  • Materials that are not used in the scene are not referenced.

Extra:

  • The model is not rigged or animated.
  • The model is not procedural modeled.
  • The model does not use custom plugins.

Texture color space and naming:

  • Base Color                                         sRGB                       _BaseColor
  • Metalness                                          Linear/Raw          _Metalness
  • Roughness                                        Linear/Raw           _Roughness
  • Diffuse                                                sRGB                       _Diffuse
  • Specular                                            sRGB                       _Specular
  • Glossiness                                         Linear/Raw           _Glossiness
  • Normal (DirectX)                             Linear/Raw          _Normal
  • Ambient Occlusion                        sRGB                       _AO
  • Height                                                 Linear/Raw          _Height
  • Opacity                                               Linear/Raw          _Opacity
  • Transmission                                   Linear/Raw           _Transmission
  • Transmission Thin-walled          Linear/Raw          _Thin
  • Self Illumination/Emission        sRGB                       _Emissive
Item rating
0 0
Soda Can 500ml
$29.00
 
Royalty Free No Ai License 
Soda Can 500ml
$29.00
 
Royalty Free No Ai License 
Response - % in - h
3D Modeling
Low-poly Modeling
Rendering
UV mapping
Texturing

3D Model formats

Format limitations
Native
  • Autodesk Maya (.ma, .mb) (3 files)20.2 MBVersion: 2025Version: 2025Renderer: Arnold 7.3.2.1Version: 2025Renderer: V-Ray 6.20.02
Exchange
  • Autodesk Maya (.ma, .mb) (3 files)20.2 MBVersion: 2025Version: 2025Renderer: Arnold 7.3.2.1Version: 2025Renderer: V-Ray 6.20.02
  • Blender (.blend) (2 files)10.9 MBVersion: 4.2Version: 4.2Renderer: Cycles 4.2
  • Autodesk 3ds Max (.max) (4 files)30.9 MBVersion: 2025.1Version: 2025.1Renderer: V-Ray 6.20.02Version: 2025.1Renderer: Default (Scanline) Version: 2025.1Renderer: Arnold 7.3.2.1
  • Textures 1.013.5 MB
  • Other 13.5 MB
  • Autodesk FBX 2020.3.6 (.fbx)728 KB
  • USD 23.11 (.usd)147 KB
  • OBJ 1.0 (.obj, .mtl)1.81 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Subdivision ready
  • Polygons 8,432
  • Vertices 8,466
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Publish date2024-08-16
  • Model ID#5355045
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