please contact me for any questions !
Low poly , optimized for gaming, and equipped with PBR textures Roughness\Metalness for realism
Features:
3 LODS
2 Textures Size Variation
blender File With shader LOD1 Have 2k textures LOD2&3 Have 1ktextures
3dsmax With Vray MTL LOD1 Have 2k textures LOD2&3 Have 1ktextures
GLB File , LOD1 Have 2k textures LOD2&3 Have 1ktextures , Tested on ue5 , just drag and drop
Guide For Manuel textures : this 3d Model have 2 textures set with 2 Mtl iD
MTL_ID1 For the Base : put The base color , the normal Map , RMA Textures & emissive , Foldername : base1
MTL_ID2 For Drum : put The base color , the normal Map , RMA Textures & emissive , Foldername : Drum1
included 2 Size variations , 2kresolution /1 k resolution on TGA format :
base Color (Diffuse)
Normal +++ (OpenGL) & directX
RMA (Red Channel - Roughness | Green Channel - Metallic | Blue Channel - Ambient Occlusion)
Emissive
*Important Note : *
For optimal performance in games or real-time applications, I recommend using 1K textures. If you plan to use this model for close-up shots or higher-quality renders, 2K textures are available for enhanced detail.
The model is a single, attached mesh, but it's easily customizable if you need to detach any parts. It was designed in three distinct sections: the base, the center of the base, and the drum, allowing for flexible adjustments based on your project needs
the previews are on With LOD1 mesh with 2 k textures