Please note that there maybe differences in Unreal and Unity such as lighting, fog and movement I have included pictures of both Unreal and Unity versions
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UNREAL VERSION
** Concert stage for unreal engine allows you to create the core foundations of a music stage with over 40 unique assets. In addition, Included are blueprint prefabs to get you quickly assembling a stage or piece trussing together to create your own ideas.
The lighting canons can have their attributes tweaked in the details panel for easy adjustment. The textures are mainly trim sheets so you can easily adjust these with your own textures.
CONCERT STAGE FOR UNREAL ENGINE FEATURES:
Example Stage Included to get you up and running in minutes
54 unique meshes from trussing to speakers offering great flexibility and customization options
34 Prefabs to get you creating quickly or maybe even help you create bigger ideas
Master Material for nearly all material instances allowing you to control all aspects of your material for example, colour, tilling amount, saturation and more
Trimsheet’s allowing you to edit textures quickly whilst making the efficient
THE TECHNICAL STUFF
Number of Unique Meshes: 54
Collision: Yes
Vertex Count: 20 – 50,000
LOD: Auto
Number of Materials and Material Instances: 6/22
Number of Textures: 27
Texture Resolutions: 512 – 2048
Unreal Engine version: 4.20+
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UNITY VERSION
** Concert stage for unity engine allows you to create the core foundations of a concert stage with over 40 unique assets using the HDRP for maximum quality in your scenes!
Why not piece together meshes to create a stage quickly from scratch to help bring your music scenes alive!
In addition, nearly all meshes are textured using Trim sheets so this makes it very easy for you to change the textures to your own without spending huge amounts of time
Concert stage for unity engine Features:
Example Stage Included to get you up and running in minutes
54 unique meshes offering great flexibility and customization options
Trimsheet’s allowing you to edit textures quickly whilst making the efficient
ORDER TODAY TO GET STARTED ON CREATING YOUR NEXT PROJECT
THE TECHNICAL STUFF
Render Pipeline: HDRP
Number of Unique Meshes: 54
Collision: Yes
Vertex Count: 20 – 50,000
Number of Materials: 6
Material Type: PBR
UV Mapping: Yes
Number of Textures: 27
Texture Resolutions: 2048
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SUPPORT
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If you run into any issues or need any help please contact me or leave me a question and I’ll get back to you with as much help as I can give. I would really appreciate it if you could do this before leaving a review
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