The darkness is alive with the haunting echoes of restless souls, and the cemetery is a twisted labyrinth of forgotten souls. It is a timeless and haunting landscape where ghostly whispers dance between crumbling headstones and cursed souls wander in eternal agony. As the first rays of dawn crept over the horizon, the shadows shifted and merged with the creeping mist, transforming the village into an ever-deepening enigma forever shrouded in mystery and horror.
Demonic Village Environment with 227 Unique Meshes. It includes all showcased assets and high-quality assets. It has a good level of detail and is optimized for Game-Ready ProjectsThe project has Packed-Level Actors for the buildings. You can easily drag and drop them into your custom projects.If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.Creative Direction by Leartes Team, Environment made by talented Artist “Liam Lefebvre”Includes Showcased Preassembled Scene
Technical details
Features:
Material Variations For Some Assets
Texture Sizes:
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 4 LODs for complex assets
Average Poly Count: around 1K up to 16K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Mudpile, Statue, Hay, Cage etc... [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: House, Church, Well etc... [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 227 Unique Meshes
Number of Materials: 47
Number of Textures: 138
Supported Development Platforms: All Platforms