Stylized Rock Pack JFG V1

Stylized Rock Pack JFG V1 Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

IMPORTANT EXTRA UNREAL ENGINE 4.26 GAMEPACK SOLD AS IS. If you want the Unreal Engine pack only or want further support up to UE5 please buy it in my FAB store here: https://fab.com/s/7ef644dcda2c

Buy here mostly for the BLEND AND FBX files, thanks :].

REV 2025 - 1 - 10/21/2025

  • Added extra/optional exported texture resolution profile exports for both PBR AND UNREAL ENGINE. Now you can access optional resolution textures for all rocks if you need a different texture resolution.
  • 128, 256, 512, 1024 and 4096. Default for the pack is 2048x2048.

REV 2025.

  • Reworked the old Unreal gamepack and now it uses material instances. Re-organized and re-named things for proper naming conventions.
  • SM_ / M_ / MI_ / T_ and so on.
  • Added some extra showcase scenes to the UE4 gamepack.
  • For the PBR contents. I re-exported the textures with proper PBR profile now. Removed the unnecessary height maps. Normal map is properly exported now. Sorry about that, pack should be much better now.

For any potential future releases I will be discarding OBJ sorry. [You will still get access to the old OBJ files already made with V1 so don't worry about that if you needed them. This is just for future releases or updates]. I have no need to give support for that format. I provided the .BLEND scenes in case you need or want to export to whatever format you like from inside Blender.

Stylized Rock Pack JFG V1

Includes

  • 2K Resolution Textures [PBR and UE4 packed textures included]
  • FBX [Included scene with all models and individual model exports with easy pivot location and origin at 0,0,0 for Unreal Engine 4]
  • PBR -> 5x textures per mesh -> BaseColor, Occlusion, Metallic, Normal & Roughness
  • UE4 -> 3x textures per mesh -> BaseColor, Normal, ORM [masked]
  • 5x Rocks
  • UV Unwrapped

Poly Count

  • Rock 1 -> 172 tris
  • Rock 2 -> 172 tris
  • Rock 3 -> 192 tris
  • Rock 4 -> 192 tris
  • Rock 5 -> 192 tris

  • Includes Unreal Engine 4 Game Pack [4.26.0] - Inside Additional File [EXTRA]

  • Automatic LODs

  • Naming conventions/folder organization

  • Demo Scene included

Check some additional Renders here: https://www.artstation.com/artwork/QrvEJ3

Includes Unreal Engine 4 Game Pack [4.26]

  • Automatic LODs
  • Naming conventions/folder organization
  • Demo Scene included
  • Now includes Material Instances with basic parameters, check screenshots.

Please do not resell the contents of this package, thank you.

------------------------------- FOR THE UNREAL ENGINE GAMEPACK IF YOU WANT TO USE IN 5.6 READ BELOW!!! ----------------------------------

First of all if you really want Unreal Engine only versions I suggest you buy this pack in my Fab store again. You get Unreal Engine versions support there.

Gamepack works well with 4.26 all the way to UE5.5. BUT IF USING 5.6 READ BELOW! [Possibly an engine bug that may be fixed later, easy fix but this causes the engine to crash. Read below for the fix and cause].

NOTE IMPORTANT IF YOU WANTED TO USE THIS PACK FOR UNREAL ENGINE 5 - A FEW NOTES READ BEFORE USAGE!: This is a pack of Low Poly rocks. While these may work for UE5. Just have in consideration that I made them for UE4.26 originally and with the purpose of light baking usages. So, these may work alright in dynamic scenes but think about that if you may use Lumen or stuff like that since it may be overkill for these lowpoly props, you decide. Check shots marked as UE5 either in my FAB store or in my Portfolio Page linked in this page [extra renders] so you can see how it may look in a dynamic lighting setting/basic set-up. I also added some warning screenshots showing potential artifacts with dynamic lighting and so on. If this is an issue for you, I may wait for a later V2 if I release that in the future. No promises.

READ THIS BELOW IF MIGRATING THIS PACK TO 5.6 MANUALLY!!! if you plan to migrate your project from an older version that is! Applicable as of 9/16/2025. BUG: some Auto LODs from UE4 make UE5.6 crash [only 5.6].

A VERY IMPORTANT NOTE FOR UE5.6. READ BEFORE PURCHASE! REGARDING INDIVIDUAL UNREAL ENGINE PACK MIGRATION POINTING TO 5.6 SPECIFICALLY FOR LOWPOLY MESHES WITH A CERTAIN LOD AUTOMATIC SETTING: Something important! as of right now I have no idea why but certain LowPoly meshes break for me [due to their LOD configuration] if I go from UE4 to 5.6 specifically [Makes UE5.6 crash].

  • These work fine from UE5.0 to 5.5 but 5.6 seems finnicky with lowpoly meshes and certain LOD configurations migrated from UE4 into 5.6.
  • I fixed this by putting the meshes and changing their LOD configurations in 5.5 or 5.0 and getting them into 5.6.
  • Currently if migrating to UE5.6, I suggest to put all UE4 rocks auto LOD setting to high detail. Why 5.6 crashes with UE4 configurations, I have no idea. But have this in mind.

  • The cause is some of the automatic LOD setting [usually a specific one like Deco] config/generated LODs from UE4.

- So again. If you get a crash in Unreal Engine 5.6 by doing that - THE FIX IS:- TO FIX: Identify what mesh it is by removing one by one and focusing on changing LODs for that one or removing them in 5.5 or lesser UE version until it works in 5.6.

  • Another way to Fix. Brute-force all of them so remove LODs from all meshes or pack affected before import into 5.6 or change the LOD configuration until it works in 5.6. You could also test in 5.5 by changing ALL meshes to different auto LOD configurations, etc. for example [Deco to HighDetail]. Just a note there. Only 5.6 has this issue for me.
  • So again x2 UE4.26 all the way to 5.5 work well as of today 9/16/2025. The issue is just the automatic LODs generated by UE4 [only certain configuration/s]. I have no idea why certain configurations crash in UE5.6 only. Possibly a bug. UE4.26 all the way to 5.5 work fine.

PLEASE HAVE THAT INTO CONSIDERATION BEFORE PURCHASE. AGAIN FOR BEST UNREAL ENGINE SUPPORT GET MY PACK AT FAB. BUY HERE MOSTLY FOR THE BLEND AND FBX FILES. THANKS! :]

Item rating
1 0
jhonnya
JhonnyA2021-09-23 12:51:09 UTC
Recommended
Perfect as expected!
Stylized Rock Pack JFG V1
$19.99
 
Royalty Free No Ai License 
Stylized Rock Pack JFG V1
$19.99
 
Royalty Free No Ai License 
Available in these collections
Response 17% in 48.0h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
Post Production
PBR modeling

3D Model formats

Format limitations
Native
  • Blender (.blend) (2 files)598 MB
Exchange
  • Other 8.53 MB
  • Autodesk FBX SCENE AND INDIVIDUAL EXPORTS (.fbx)299 MB
  • OBJ (.obj, .mtl) (2 files)598 MBVersion: ONLY FOR V1
  • Blender (.blend) (2 files)598 MB
  • JPG (.jpg)299 MB
  • PNG (.png)299 MB
  • UnrealEngine (.uasset) (2 files)598 MBVersion: 4.26.0
  • Textures PBR AND UNREAL ENGINE - 2K DEFAULT598 MBVersion: PBR AND UNREAL ENGINE - 2K DEFAULTVersion: EXTRA OPTIONAL EXPORTS - 128, 256, 512, 1024, 4096

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 920
  • Vertices 471
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Publish date2021-06-04
  • Model ID#3078625
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