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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/50
IMPORTANT EXTRA UNREAL ENGINE 4.26 GAMEPACK SOLD AS IS. If you want the Unreal Engine pack only or want further support up to UE5 please buy it in my FAB store here: https://fab.com/s/7ef644dcda2c
Buy here mostly for the BLEND AND FBX files, thanks :].
REV 2025 - 1.1 - 12/2/2025
Small Update. Mostly to revise collisions, lightmaps for lowpoly and added some extras for UE5 [IMPORTANT UE5 NOT INCLUDED, PLEASE BUY IT IN MY FAB STORE IF YOU WANT THE UE5 PACK AND FURTHER UNREAEL ENGINE SUPPORT. THANKS! - LINK IN THE BEGINNING OF THIS PAGE.]. No new rocks just revised ones.
A NEW 3D VIEWER IS AVAILABLE IN MY FAB STORE WITH THE BLUE BACKGROUND WITH MORE ROCKS IS THE UPDATE 1.1. That shows all the new variations. Derivate from same V1 meshes.
Some shots not included here may be included in my product page here: https://www.artstation.com/artwork/QrvEJ3
Note it has some packs in there so you may need to scroll down sorry. Thanks.
ALL NEW ROCK VARIATIONS DERIVATE FROM THE REVISED V1 Rocks. Uses the same material and texture set. Not made from scratch, just modified from the base meshes. Modifications again range from custom collision set-up, lightmap channel unwrap and sometimes manual topology or triangulation of some faces in order to fix some texture routing or shading. Note: the higher polycount ones were made mostly from blender modifiers. Topology is not as clean as the original lowpoly. In some situations I did some manual revisions to some areas to do lightmap or small fixes in UV texturing, channel 0.
If I make new rocks in a possible future update if they come. I am not 100% sure if I will include variants like this update as low and high poly. We'll see.
FBX AND BLEND data shows text mesh data too for showcase. 30 rocks in blend and fbx file from this page. 86,232 tris total and 43,176 verts. 49,582 faces. V1 low polys though stay around 100-200 tris really. Most of the data is from the higher polys for UE5.
REV 2025 - 1 - 10/21/2025
REV 2025.
For any potential future releases I will be discarding OBJ sorry. [You will still get access to the old OBJ files already made with V1 so don't worry about that if you needed them. This is just for future releases or updates]. I have no need to give support for that format. I provided the .BLEND scenes in case you need or want to export to whatever format you like from inside Blender.
Stylized Rock Pack JFG V1
Includes
Poly Count
Rock 5 -> 192 tris
Includes Unreal Engine 4 Game Pack [4.26.0] - Inside Additional File [EXTRA]
Automatic LODs
Naming conventions/folder organization
Demo Scene included
Check some additional Renders here: https://www.artstation.com/artwork/QrvEJ3
Includes Unreal Engine 4 Game Pack [4.26]
Please do not resell the contents of this package, thank you.
------------------------------- FOR THE UNREAL ENGINE GAMEPACK IF YOU WANT TO USE IN 5.6 READ BELOW!!! ----------------------------------
First of all if you really want Unreal Engine only versions I suggest you buy this pack in my Fab store again. You get Unreal Engine versions support there.
Gamepack works well with 4.26 all the way to UE5.5. BUT IF USING 5.6 READ BELOW! [Possibly an engine bug that may be fixed later, easy fix but this causes the engine to crash. Read below for the fix and cause].
NOTE IMPORTANT IF YOU WANTED TO USE THIS PACK FOR UNREAL ENGINE 5 - A FEW NOTES READ BEFORE USAGE!: This is a pack of Low Poly rocks. While these may work for UE5. Just have in consideration that I made them for UE4.26 originally and with the purpose of light baking usages. So, these may work alright in dynamic scenes but think about that if you may use Lumen or stuff like that since it may be overkill for these lowpoly props, you decide. Check shots marked as UE5 either in my FAB store or in my Portfolio Page linked in this page [extra renders] so you can see how it may look in a dynamic lighting setting/basic set-up. I also added some warning screenshots showing potential artifacts with dynamic lighting and so on. If this is an issue for you, I may wait for a later V2 if I release that in the future. No promises.
READ THIS BELOW IF MIGRATING THIS PACK TO 5.6 MANUALLY!!! if you plan to migrate your project from an older version that is! Applicable as of 9/16/2025. BUG: some Auto LODs from UE4 make UE5.6 crash [only 5.6].
A VERY IMPORTANT NOTE FOR UE5.6. READ BEFORE PURCHASE! REGARDING INDIVIDUAL UNREAL ENGINE PACK MIGRATION POINTING TO 5.6 SPECIFICALLY FOR LOWPOLY MESHES WITH A CERTAIN LOD AUTOMATIC SETTING: Something important! as of right now I have no idea why but certain LowPoly meshes break for me [due to their LOD configuration] if I go from UE4 to 5.6 specifically [Makes UE5.6 crash].
Currently if migrating to UE5.6, I suggest to put all UE4 rocks auto LOD setting to high detail. Why 5.6 crashes with UE4 configurations, I have no idea. But have this in mind.
The cause is some of the automatic LOD setting [usually a specific one like Deco] config/generated LODs from UE4.
- So again. If you get a crash in Unreal Engine 5.6 by doing that - THE FIX IS:- TO FIX: Identify what mesh it is by removing one by one and focusing on changing LODs for that one or removing them in 5.5 or lesser UE version until it works in 5.6.
PLEASE HAVE THAT INTO CONSIDERATION BEFORE PURCHASE. AGAIN FOR BEST UNREAL ENGINE SUPPORT GET MY PACK AT FAB. BUY HERE MOSTLY FOR THE BLEND AND FBX FILES. THANKS! :]