DESCRIPTION

IMPORTANT EXTRA UNREAL ENGINE 4.26 GAMEPACK SOLD AS IS. If you want the Unreal Engine pack only or want further support up to UE5 please buy it in my FAB store here: https://fab.com/s/7ef644dcda2c

Buy here mostly for the BLEND AND FBX files, thanks :].

REV 2025 - 1.1 - 12/2/2025

Small Update. Mostly to revise collisions, lightmaps for lowpoly and added some extras for UE5 [IMPORTANT UE5 NOT INCLUDED, PLEASE BUY IT IN MY FAB STORE IF YOU WANT THE UE5 PACK AND FURTHER UNREAEL ENGINE SUPPORT. THANKS! - LINK IN THE BEGINNING OF THIS PAGE.]. No new rocks just revised ones.

A NEW 3D VIEWER IS AVAILABLE IN MY FAB STORE WITH THE BLUE BACKGROUND WITH MORE ROCKS IS THE UPDATE 1.1. That shows all the new variations. Derivate from same V1 meshes.

Some shots not included here may be included in my product page here: https://www.artstation.com/artwork/QrvEJ3

Note it has some packs in there so you may need to scroll down sorry. Thanks.

  • The update was made mostly to revise the collisions of the rocks but while in development decided to include some content variations for UE5 mostly. Some may be inside the UE4 pack. While I am not including the UE5 pack. For now, I included the extra higher polygon versions, same as UE5 in a .BLEND file. I also included optimized Unreal Engine .FBX exports if you need.
  • This means that rocks now have much better collisions than before. Custom made from Blender.
  • Revised V1 LowPoly rocks will have lightmaps for light baking too.
  • Re-organized file contents. The Exports at 0,0,0 file will not have proper collision set-up UCX_ with numbering at the end. Some meshes also have an unwrapped lightmap channel too for light baking.
  • For more info please check the 3D viewer in my Fab page. Thanks! :]
  • Note: OBJ will start to be discarded from this update on. The OBJ contents will be available only for the original V1 contents from 2021.
  • Revised the rocks, very few changes. Added a few variations with more polycount via modifiers for UE5 to use with Dynamic lighting.
  • This also means that you will have a small pool of variation close to the same shape of V1 to build your maps. [Please check the new 3D viewer for more info with all V1 rocks]. Some shape-wise may be slightly modified. The higher polycount ones may have different shadow behavior. If using dynamic lighting you can mix and match from different pools to your liking or needs. At the end of the day though if you do not like the shadow cast on any of the rocks with dynamic lighting or it is causing trouble for any reason, you can always deactivate the shadows via the cast shadow option in any of the rocks.

ALL NEW ROCK VARIATIONS DERIVATE FROM THE REVISED V1 Rocks. Uses the same material and texture set. Not made from scratch, just modified from the base meshes. Modifications again range from custom collision set-up, lightmap channel unwrap and sometimes manual topology or triangulation of some faces in order to fix some texture routing or shading. Note: the higher polycount ones were made mostly from blender modifiers. Topology is not as clean as the original lowpoly. In some situations I did some manual revisions to some areas to do lightmap or small fixes in UV texturing, channel 0.

If I make new rocks in a possible future update if they come. I am not 100% sure if I will include variants like this update as low and high poly. We'll see.

FBX AND BLEND data shows text mesh data too for showcase. 30 rocks in blend and fbx file from this page. 86,232 tris total and 43,176 verts. 49,582 faces. V1 low polys though stay around 100-200 tris really. Most of the data is from the higher polys for UE5.

REV 2025 - 1 - 10/21/2025

  • Added extra/optional exported texture resolution profile exports for both PBR AND UNREAL ENGINE. Now you can access optional resolution textures for all rocks if you need a different texture resolution.
  • 128, 256, 512, 1024 and 4096. Default for the pack is 2048x2048.

REV 2025.

  • Reworked the old Unreal gamepack and now it uses material instances. Re-organized and re-named things for proper naming conventions.
  • SM_ / M_ / MI_ / T_ and so on.
  • Added some extra showcase scenes to the UE4 gamepack.
  • For the PBR contents. I re-exported the textures with proper PBR profile now. Removed the unnecessary height maps. Normal map is properly exported now. Sorry about that, pack should be much better now.

For any potential future releases I will be discarding OBJ sorry. [You will still get access to the old OBJ files already made with V1 so don't worry about that if you needed them. This is just for future releases or updates]. I have no need to give support for that format. I provided the .BLEND scenes in case you need or want to export to whatever format you like from inside Blender.

Stylized Rock Pack JFG V1

Includes

  • 2K Resolution Textures [PBR and UE4 packed textures included]
  • FBX [Included scene with all models and individual model exports with easy pivot location and origin at 0,0,0 for Unreal Engine 4]
  • PBR -> 5x textures per mesh -> BaseColor, Occlusion, Metallic, Normal & Roughness
  • UE4 -> 3x textures per mesh -> BaseColor, Normal, ORM [masked]
  • 5x Rocks
  • UV Unwrapped

Poly Count

  • Rock 1 -> 172 tris
  • Rock 2 -> 172 tris
  • Rock 3 -> 192 tris
  • Rock 4 -> 192 tris
  • Rock 5 -> 192 tris

  • Includes Unreal Engine 4 Game Pack [4.26.0] - Inside Additional File [EXTRA]

  • Automatic LODs

  • Naming conventions/folder organization

  • Demo Scene included

Check some additional Renders here: https://www.artstation.com/artwork/QrvEJ3

Includes Unreal Engine 4 Game Pack [4.26]

  • Automatic LODs
  • Naming conventions/folder organization
  • Demo Scene included
  • Now includes Material Instances with basic parameters, check screenshots.

Please do not resell the contents of this package, thank you.

------------------------------- FOR THE UNREAL ENGINE GAMEPACK IF YOU WANT TO USE IN 5.6 READ BELOW!!! ----------------------------------

First of all if you really want Unreal Engine only versions I suggest you buy this pack in my Fab store again. You get Unreal Engine versions support there.

Gamepack works well with 4.26 all the way to UE5.5. BUT IF USING 5.6 READ BELOW! [Possibly an engine bug that may be fixed later, easy fix but this causes the engine to crash. Read below for the fix and cause].

NOTE IMPORTANT IF YOU WANTED TO USE THIS PACK FOR UNREAL ENGINE 5 - A FEW NOTES READ BEFORE USAGE!: This is a pack of Low Poly rocks. While these may work for UE5. Just have in consideration that I made them for UE4.26 originally and with the purpose of light baking usages. So, these may work alright in dynamic scenes but think about that if you may use Lumen or stuff like that since it may be overkill for these lowpoly props, you decide. Check shots marked as UE5 either in my FAB store or in my Portfolio Page linked in this page [extra renders] so you can see how it may look in a dynamic lighting setting/basic set-up. I also added some warning screenshots showing potential artifacts with dynamic lighting and so on. If this is an issue for you, I may wait for a later V2 if I release that in the future. No promises.

READ THIS BELOW IF MIGRATING THIS PACK TO 5.6 MANUALLY!!! if you plan to migrate your project from an older version that is! Applicable as of 9/16/2025. BUG: some Auto LODs from UE4 make UE5.6 crash [only 5.6].

A VERY IMPORTANT NOTE FOR UE5.6. READ BEFORE PURCHASE! REGARDING INDIVIDUAL UNREAL ENGINE PACK MIGRATION POINTING TO 5.6 SPECIFICALLY FOR LOWPOLY MESHES WITH A CERTAIN LOD AUTOMATIC SETTING: Something important! as of right now I have no idea why but certain LowPoly meshes break for me [due to their LOD configuration] if I go from UE4 to 5.6 specifically [Makes UE5.6 crash].

  • These work fine from UE5.0 to 5.5 but 5.6 seems finnicky with lowpoly meshes and certain LOD configurations migrated from UE4 into 5.6.
  • I fixed this by putting the meshes and changing their LOD configurations in 5.5 or 5.0 and getting them into 5.6.
  • Currently if migrating to UE5.6, I suggest to put all UE4 rocks auto LOD setting to high detail. Why 5.6 crashes with UE4 configurations, I have no idea. But have this in mind.

  • The cause is some of the automatic LOD setting [usually a specific one like Deco] config/generated LODs from UE4.

- So again. If you get a crash in Unreal Engine 5.6 by doing that - THE FIX IS:- TO FIX: Identify what mesh it is by removing one by one and focusing on changing LODs for that one or removing them in 5.5 or lesser UE version until it works in 5.6.

  • Another way to Fix. Brute-force all of them so remove LODs from all meshes or pack affected before import into 5.6 or change the LOD configuration until it works in 5.6. You could also test in 5.5 by changing ALL meshes to different auto LOD configurations, etc. for example [Deco to HighDetail]. Just a note there. Only 5.6 has this issue for me.
  • So again x2 UE4.26 all the way to 5.5 work well as of today 9/16/2025. The issue is just the automatic LODs generated by UE4 [only certain configuration/s]. I have no idea why certain configurations crash in UE5.6 only. Possibly a bug. UE4.26 all the way to 5.5 work fine.

PLEASE HAVE THAT INTO CONSIDERATION BEFORE PURCHASE. AGAIN FOR BEST UNREAL ENGINE SUPPORT GET MY PACK AT FAB. BUY HERE MOSTLY FOR THE BLEND AND FBX FILES. THANKS! :]

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Stylized Rock Pack JFG V1 Low-poly 3D model

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