DESCRIPTION

Model desription and specs

This model is suitable for Particle systems closeups, Game engines, Simulations, Animations renderings or Illustrations - and everywhere where polycount and saving of hardware resources are necessary.

Geometry

Solid surface - WITHOUT SELF-INTERSECTIONS! and overlapping - optimized for transparent material (inside the object there are no any surfaces or polygons - so superfluous details will not appear inside the object when you render with any transparent materials). High quality Low-Poly model.
Clear and accurate topology - mostly quads. Optimized low polycount - 4608 Polygons or 8084 Triangles (!don't need to summarize these numbers. Each of these numbers displays the full polycount of the whole model - in different units.)

Diameter = 35cm

What inside the file

All files contain only one model - without any additional objects - and ready to Import to engine or project. Model with lighting scene saved in additional file.Package include 2 variants of Low-Poly model with Smooth and Hard shading. Renders are without any postprocessing. The main feature of this model is the low polycount.

UV

Efficient and dense placement of UV-Clusters - Manually Unwrapped. All UV-clusters in same scale. All the clusters collected in six equal groups - each group according to each side of the snowflake.

Selection Sets

Easy to modify or detach:
(You can see some of this Selection sets in Preview Images - at end of the list)

  • this feature supported only in .max-files
  • Selection Sets: in main Max toolbar expand Selection Sets list - and choose any of 9 pre saved sets of polys. It include all necessary parts for editing of model.
  • also some sets stored as Materials ID
  • main modular element (1 snowflake side) - select Material ID 3
  • end caps of snowflake - select Material ID 2 and ID 4
  • when mesh editing finished - you may assign Material ID 1 to whole object. This will be enhance object performance within game engine

Rendering

Contains a fully configured V-Ray material. In Files without V-Ray - simple Standart Material with diffuse texture assigned.

Game Engine

Tested in CryEngine - *.obj file. You can see screenshots from CryEngine in Preview images

List of Files

  • .max - 2 variants of file with hard and smoothed shading - V-Ray Material
  • .max - 2 variants of file with hard and smoothed shading - V-Ray Material + Lighting Scene
  • .max - 2 variants of file with hard and smoothed shading - Standart material with texture
  • .obj - 2 variants of file with hard and smoothed shading - Standart material with texture
  • .fbx - 2 variants of file with hard and smoothed shading - Standart material with texture

About Author

I am professional 3D-Artist with experience of work since 2003 in different fields of 3D and 2D graphics. I worked in game industry and in visualisation studios. So I have experience in creating of optimized models and textures for real-time engines, and also I have experience in creating of high-detailed scenes for static rendering or pre-rendered environments.I offer only high quality models with optimised and clean topology - without any excessive polygons.I hope you will be pleased to work with my models

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Snowflake Low-Poly - Tracery - Low-poly 3D model

Royalty Free License (no AI)
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Native file format
MAX3 files
Size: 25.1 MB
V-Ray adv 2.40.03 | 2012
2012
V-Ray adv 2.40.03 | 2012
Exchange formats
OBJ
OBJ<br />File Size: 8.13 MB
FBX
Autodesk FBX<br />Version: 2012<br />File Size: 24.1 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
4608 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 3936 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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