DESCRIPTION

Notice!

The asset includes a Unity package for Unity 3D (native) and a zipped version (exchange) of the project folder. This 3D package is designed to be used with the Unity game engine, as the shaders, materials, and scenes are created within the engine. Therefore, you will not benefit from them in FBX format, except for the modular FBX meshes and the textures, if you intend to use them for something else.

If you don't use Unity, textures and materials are not connected to the FBX and left blank!

Description

Rocky Hills Environment - Mega Pack is a 3D art package with simple and fast foliage shader solutions for artists. Includes third-party tools.
High-quality, semi-realistic 3D environment art package for games and 3D applications version 4.0. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while prefabs contain LOD levels.

Follow the development thread for more info and possible new resources/updates: https://forum.unity.com/threads/rocky-hills-environment-pack-development-thread.381438/

Compatibility

This pack is compatible with Unity (SRP: URP + HDRP) 2021.2.3f1 or higher. This pack does not support the Standard/Built-in RP.
The main pipeline used is the "Universal Render Pipeline" containing one HDRP conversion package inside. Switching to the High definition render pipeline is relatively easy and now works out of the box.

Tested in Unity versions: 2020.1.3f1, 2020.3.23f1, 2021.1.1f1, 2021.2.3f1 and 2022.3.1f1

- The vegetation contains and works with the third-party tools Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is a good possibility of use on lower-end platforms.
- (TFS - Toby foliage shader) is a new lightweight, fast and simple shader for vegetation made in the Amplify Shader editor. Works in URP and HDRP. *Read more in the "releases" tab.

Features and version updates:

• Features

- PBR materials and 4k texture atlases, light for GPU and memory
- Unique cliff meshes with 4 LOD levels
- Modular boulders with 4 LOD levels
- 1227 prefabs total (optimized meshes, merge prefabs, and more)
- Over 500 models
- A variety of ground tiles for summer, fall, and winter
- Unique wood texture tiles
- Unique 4k tree bark texture with roots
- 20 particles
- 17 Amplify shaders
- Editable amplify shaders:

  • Detailed Map Coverage Snow (detailed map + customizable animated sparkles, supports tessellation)
  • Detailed Map Coverage Moss (detailed map + dry and healthy color, supports tessellation)
  • Snow Foliage (simple shader for snow-covered plants)
  • 4 Simple Snow Triplanar
  • Ice shader
  • Running water shader
  • Custom Standard (Tessellation)
  • New (TFS) foliage shaders: grass, bark, and leaves

- Mesh and ground splats including snow
- Summer, fall, and winter seasons for all assets
- 146 trees and 156 bushes
- 80 new ground plants
- New (TFS) plants, trees, and bushes (208 models)
- High-quality grass models with variations and wind including "terrain versions"
- All trees and plants have realistic wind and shading
- 5 Example scenes URP
- 3 Example scenes HDRP

• Updates V 4.1

  • Compatible with Unity 2022.3.1f1 (LTS) or higher
  • Updated new and improved foliage shaders with custom deferred translucency
  • Updated all shaders to work with DirectX shader model 4.5
  • Updated CTI textures, better translucency, and fuzzy-looking trees
  • Trees now have crossfading billboards
  • Minor aesthetic updates

• Updates V 4.0

- Better integration with the terrain engine
- Complete cosmetic change, remade textures
- Reduce file size and optimized textures
- Updated Amplify shaders (fixed bugs and screen NaNs)
- Added new "Toby foliage shaders" (TFS)
-New (TFS) demo scene for UPR and HDRP
- Interactable HDRP demo scene with UI.

  • Grass Foliage shader

(Custom Amplify shader for grass): Physically-based lighting with translucency, simple wind, includes color variation, vertex Ao, and distance depth fade supports mesh with custom normals. Wind and other parameters can be controlled globally through the (upcoming) wind script.

  • Tree bark and leaf shader

(Custom Amplify shader for trees): Physically-based lighting with translucency, simple branch bending, wind, and leaf fluttering, supports trees with custom normals on leaves, including color variation and vertex Ao. Wind and other parameters can be controlled globally through the (upcoming) wind script.

(At the moment the wind is controlled directly through the shader so you will have to match both values of the bark and leaves together.)

Polycount and texture specifications:

• Total triangle count of a prefab (all LODS)
(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))

Cliffs and rocks:

  • BoulderRHE: 922 triangles
  • CaveRHE: 1145 triangles
  • GenericCliffARHE: 4158 triangles
  • GenericCliffBRHE: 2814 triangles
  • GenericCliffCRHE: 4756 triangles
  • GenericCliffDTopRHE: 2912 triangles
  • ModularCliffARHE: 8212 triangles
  • ModularCliffBRHE: 7348 triangles
  • ModularCliffCRHE: 11084 triangles
  • ModularCliffERHE: 2772 triangles
  • LowRockMediumRHE: 1817 triangles
  • RockDetails All: 490 triangles
  • RockMediumBRHE: 1804 triangles
  • RockMediumCRHE: 702 triangles
  • IrregularStones All: 6170 triangles

Props:

  • GenericTree_TrukRoots: 10314 triangles
  • GroundSplatBRHE01: 4969 triangles
  • GroundSplatBRHE02: 4250 triangles
  • GroundSplatBRHE03: 7407 triangles

Vegetation

  • BeecthTree01Summer: 8278 triangles
  • BeecthTree02Summer: 27067 triangles
  • BeecthTreeOldSummer: 44180 triangles
  • GenericTreeSummer01: 23106 triangles
  • BeechBushDSummer: 7703 triangles
  • GenericBushASummer: 988 triangles
  • GrassASummer01: 180 triangles
  • FlowersA_Summer: 60 triangles

• Textures

  • Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
  • Texture formats: Tif (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), Png (all albedo, normal maps and height maps)
    (Number of textures counting only the albedo for each material):
  • 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
  • 2k Textures: 56 Including ground tiles and smaller atlases
  • 4k Textures: 13 Including large atlases, props and trees

General Information

*Please read the setup instructions provided in PDF format before you start!
For questions follow the thread or contact me via email: florianalexandru05@gmail.com

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Rocky Hills Environment - Mega Pack - SRP Low-poly 3D model

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Unity 2021.3.11f1
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mat<br />File Size: 4 GB
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