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The ultimate 3D art package for artists who value modularity and performance. With simple and fast foliage shader solutions, this package is designed to take your art to the next level.
○ Compatibility
Unity Version
- Built-in, URP, HDRP Compatible
- Original upload version: 2021.3.11f1
Additional compatibility information
- Tested in Unity 2021.3.11f1+, 2022.3.1f1+, 2023.1.0f1+, 2023.2.14f1+, Unity 6 Beta.
- (SRP 12+, 14+, 15+ and 16+) are supported.
Notice!
The asset includes a Unity package for Unity 3D (native) and a zipped version (exchange) of the project folder. This 3D package is designed to be used with the Unity game engine, as the shaders, materials, and scenes are created within the engine. Therefore, you will not benefit from them in FBX format, except for the modular FBX meshes and the textures, if you intend to use them for something else.
If you don't use Unity, textures and materials are not connected to the FBX and left blank!
○ Description
A new version (2.1.1) of a high-quality 3D environment art package for games and 3D applications is now available. This package includes semi-realistic assets with little to no photo source material. Most of the textures are either hand-painted or made using Substance Designer. The assets are optimized to be lightweight for GPU and memory usage with 4k atlases. Each prefab contains at least 4 LOD levels.
○ Features
- PBR materials and 4k texture atlases.
- Cliff and rock meshes with 4 LOD levels.
- Cave meshes.
- 425 prefabs total (optimized meshes, merge prefabs, and more).
- 306 models.
- A variety of ground tiles.
- 2 fire effects made in Amplify shader Editor.
- 17 Amplify shaders.
- Grass Foliage.
- Leaves Fast.
- Simple Coverage Moss.
- Simple Coverage.
- Snow Foliage.
- Standard (Tessellation).
- Standard Decal.
- Torch Flame.
- Waving Double Pass Edit (terrain grass shader).
- 3 New (TFS basic) foliage shaders: grass, bark, and leaves (Includes simple billboard shaders).
- And more...
- Mesh and ground splats.
- 5 trees and 52 plants.
- 14 decals.
- 3 Example scenes (vegetation scene with 3 biomes).
○ Technical details
The average triangle count for trees can range from 10k to under 2000 and for other meshes 2000 more or less. Models are considered mid to low poly.
○ Textures
Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats).Texture formats: Tif (if available), Png (all albedo, normal maps, height maps, and gloss/ao maps).Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.Metalness/ao/gloss" (MAG) are saved as png textures with transparency.
○ Feedback
For questions follow the Unity forum thread or contact me via email: florianalexandru05@gmail.com
REVIEWS & COMMENTS
accuracy, and usability.
