Forest Tent Scene Made In Blender3D v4.1.
Note: Only for Blender3d (uses particle system).
Texture Detail:
Ground : 4096*4096 (Diffuse, Normal, Ao, roughness and Displacement maps).
Logs : 4096*4096 (Diffuse, Normal, Ao, roughness and Displacement maps).
Tent : 4096*4096 (Diffuse, Normal, Ao, roughness and Displacement maps).
Barrel and crates : 4096*4096 (Diffuse, Normal, roughness, Metalness and Displacement maps).
Rock : 4096*4096 (Diffuse, Normal, roughness and Displacement maps).
Metal 1: 4096*4096 (Diffuse, Normal, roughness, Metalness and Displacement maps).
Metal 2: 4096*4096 (Diffuse, Normal, roughness, Metalness and Displacement maps).
Bags: 2048*2048 (Diffuse, Normal, Roughness and Displacement maps).
Pine(bark): 4096*4096 (Diffuse,Normal,Roughness and Displacement maps) | Leaves: 4096*4096 (Diffuse,Normal,Roughness and Displacement maps)
Grass : 5772*4522 (Diffuse).
Rope: 256*512 (Diffuse and Normal maps).
Poly count:
Verts: 1,463,462 | Polygon: 1,666,362 | Tris: 2,911,612.
Check out my other models: Cgtrader.com/mohdarbaaz3.