1/5
This asset is a detailed 3D scan of a coastal shoreline patch where scattered rocks transition into wet, algae‑stained ground and sand. The surface flows from a central ridge of stones into softer, eroded surroundings, making it ideal for tidal zones, river mouths, or damp cave entrances. PBR textures capture the subtle color shift from dry beige sand to dark green‑brown algae and wet rock, with basecolor, roughness, normal, and AO maps ready for modern engines. The mesh uses clean triangulated topology to preserve small stones and organic undulations while staying efficient enough for real‑time use when tiled or used as a hero foreground piece. UVs are fully unwrapped for lightmapping and shader blending inside major DCC tools and game engines. This coastal rock‑and‑algae patch is perfect for games, cinematics, and visualization scenes that need plug‑and‑play shoreline detail with minimal setup.
REVIEWS & COMMENTS
accuracy, and usability.
