Hires Model of a Canyon Environment:
this is a vray scene! all previews are renderoutputs the canyon uses a lowres base geometry (see screenshots) the rocks are displaced using vray displacement the displacement map is a 3k texture the sand texture is 2k (diffuse and normalmap) the rocktexture is lowres with 700x700 (diffuse and normalmap) the canyon is 1,1km long, 44m high, 20-35m wide at the bottom the lightsetup as shown in the preview is included (vraycam, vraysky/sun) the scene uses vray linear workflow the archive includes 2 verions: one with multiscatter and one with multiscatter stones collapsed to an object...so you do not need multiscatter to render this scene.