Cabin in woods made in blender3D v4.1
Note: Only for Blender3d
Texture:
House(wood 1): 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
House(wood 2): 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
House(wood 3): 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
Rocks/Cliff 1: 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
Rocks/Cliff 2: 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
Broken sticks: 4096*4096 (Diffuse, Normal, Displacement, Ao and Roughness map).
Flowers: 2121*1024 (Diffuse,Normal,Specular and Displacement maps).
Ivy: 2048*2048 (Diffuse, Normal and Specular map).
Plants 1: 2048*2048 (Diffuse and Normal map).
Plants 2: 512*512 (Diffuse,Normal and roughness maps).
Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): (Diffuse).
Polycount:
5,353,972 Verts | 7,419,212 Polygon/faces | 9,205,054 Tris.
Check out my other models: Cgtrader.com/mohdarbaaz3.