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Note: Only for Blender3d (uses particle system).
Note: grass and trees are animated.
Texture Detail:
Ground 1: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
Mountain 1: 4096*4096 (Diffuse, Normal, Ao, roughness and Displacement maps).
House 1: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
House 2: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
Rock wall: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
Logs: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
Chimney: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
Roof: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
Mossy Rocks: 4096*4096 (Diffuse, Normal, Ao, roughness, specular and Displacement maps).
Trees: [Bark 1]: 4096*4096 (Diffuse, Normal, Specular and Displacement maps). [Leaves]: 2641*1679 (Diffuse).
Poly count:
Verts: 5,031,580 | Polygon: 5,046,343 | Tris: 8,732,800.
Check out my other models: Cgtrader.com/mohdarbaaz3.