Content:
A Blender scene with a geometry node setup to scatter instances on ground 3D space. I have been using these rocks assets many times for my personnal projects and pictures. Tweak it at will!. The scene was built with Blender 3.6.4. It will work with Blender 3.6 LTS and further 4.x versions. It might work with previous versions but it might get hasardous results.
Features:
One large set of rocks: small , medium and large rocks, with procedural shaders including bump.
Specific cases are highlighted in example collections:
camera geometric culling
density by object proximity
delete by volume (or outside it)
Height effect
Improvements:
void effect
Fixed camera culling behind the camera