Content:
A Blender scene with a geometry node setup to scatter instances in a 3D space. I have been using these rocks and debris assets many times for my personnal projects and sci-fi pictures. Tweak it at will!. The scene was built with Blender 3.6.4. It will work with Blender 3.6 LTS and further 4.x versions. It might work with previous versions but it might get hasardous results.
Features:
One large set of asteroids: small , medium and large rocks, with procedural shaders including bump.
One set of ice: mixted sized with 2 procedural shaders including bump.
One set of debris instances: no UVs for those objects, one simple shader.
Fog Box: to add a volume shader to your scene.
Specific cases are highlighted in example collections:
camera geometric culling
density by object proximity
delete by volume (or outside it)
-animation features
Improvements:
random distribution with poisson disk
void effect
Drift and spin animation nodes
Fixed camera culling behind the camera