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Textures for PBR shader (Albedo, Specular, Gloss, AmbietOcclusion, NormalMap, Emissive, Opasity) they may be used with Unity3D, Unreal Engine. size 4096x4096
Сontains 6 LODs
See model on the Sketch-fab fullscreen mode and HD quality
All pictures (previews) REALTIME rendering
About textures see screenshots (pictures previews)
If you have questions about my models or need any kind of help, feel free to contact me and i'll do my best to help you.
Nice looking, but the FBX could use some work. There is only one material, named "defolt" and it is applied to everything. It would be much less work for the user if each sub-mesh had its own material assigned and the textures were referenced in the FBX. Then it could simply be imported and working. Right now, we have to go and re-hook up all the materials/textures when pulling it into Unity/Blender.
Hi There!
Thanks for your positive feedback!
As for the materials and textures assigned ... I understand what you are talking about, but unfortunately the software in which I work does not allow me to do this ...
On the other hand, the time spent on making a good object (which you save by buying a finished object) is significantly longer than the time required to assign a material to an object and textures to it. Moreover, there are different 3D engines and different ways of importing objects into them ... different ways of linking and setting up the LOD system ... depending on the preferences of the developer ... Making a completely universal option for exporting an object is a difficult task.
Regards, tivsol.